+
+ ob_debug_type(OB_DEBUG_FOCUS, "trying a desktop window\n");
+ for (it = focus_order; it; it = g_list_next(it)) {
+ c = it->data;
+ /* fallback focus to a window if:
+ 1. it is on the current desktop. this ignores omnipresent
+ windows, which are problematic in their own rite.
+ 2. it is a normal type window, don't fall back onto a dock or
+ a splashscreen or a desktop window (save the desktop as a
+ backup fallback though)
+ */
+ if (c->type == OB_CLIENT_TYPE_DESKTOP &&
+ (allow_refocus || c != old) &&
+ client_focus(c))
+ {
+ ob_debug_type(OB_DEBUG_FOCUS, "found a desktop window\n");
+ return c;
+ }
+ }
+
+ return NULL;
+}
+
+ObClient* focus_fallback(gboolean allow_refocus)
+{
+ ObClient *new;
+
+ /* unfocus any focused clients.. they can be focused by Pointer events
+ and such, and then when we try focus them, we won't get a FocusIn
+ event at all for them. */
+ focus_nothing();
+
+ new = focus_fallback_target(allow_refocus);
+
+ return new;
+}
+
+void focus_nothing()
+{
+ /* Install our own colormap */
+ if (focus_client != NULL) {
+ screen_install_colormap(focus_client, FALSE);
+ screen_install_colormap(NULL, TRUE);
+ }
+
+ /* Don't set focus_client to NULL here. It will be set to NULL when the
+ FocusOut event comes. Otherwise, if we focus nothing and then focus the
+ same window again, The focus code says nothing changed, but focus_client
+ ends up being NULL anyways.
+ focus_client = NULL;
+ */
+
+ /* if there is a grab going on, then we need to cancel it. if we move
+ focus during the grab, applications will get NotifyWhileGrabbed events
+ and ignore them !
+
+ actions should not rely on being able to move focus during an
+ interactive grab.
+ */
+ if (keyboard_interactively_grabbed())
+ keyboard_interactive_cancel();
+
+ /* when nothing will be focused, send focus to the backup target */
+ XSetInputFocus(ob_display, screen_support_win, RevertToPointerRoot,
+ event_curtime);