+ /* Wheel buttons don't draw because they are an instant click, so it
+ is a waste of resources to go drawing it. */
+ if (!(e->xbutton.button == 4 || e->xbutton.button == 5)) {
+ switch (frame_context(client, e->xbutton.window)) {
+ case OB_FRAME_CONTEXT_MAXIMIZE:
+ client->frame->max_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case OB_FRAME_CONTEXT_CLOSE:
+ client->frame->close_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case OB_FRAME_CONTEXT_ICONIFY:
+ client->frame->iconify_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case OB_FRAME_CONTEXT_ALLDESKTOPS:
+ client->frame->desk_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case OB_FRAME_CONTEXT_SHADE:
+ client->frame->shade_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ default:
+ /* nothing changes with clicks for any other contexts */
+ break;
+ }
+ }
+ break;
+ case FocusIn:
+#ifdef DEBUG_FOCUS
+ ob_debug("FocusIn on client for %lx\n", client->window);
+#endif
+ if (client != focus_client) {
+ focus_set_client(client);
+ frame_adjust_focus(client->frame, TRUE);
+ }
+ break;
+ case FocusOut:
+#ifdef DEBUG_FOCUS
+ ob_debug("FocusOut on client for %lx\n", client->window);
+#endif
+ /* are we a fullscreen window or a transient of one? (checks layer)
+ if we are then we need to be iconified since we are losing focus
+ */
+ if (client->layer == OB_STACKING_LAYER_FULLSCREEN && !client->iconic &&
+ !client_search_focus_tree_full(client))
+ /* iconify fullscreen windows when they and their transients
+ aren't focused */
+ client_iconify(client, TRUE, TRUE);
+ frame_adjust_focus(client->frame, FALSE);
+ break;
+ case LeaveNotify:
+ con = frame_context(client, e->xcrossing.window);
+ switch (con) {
+ case OB_FRAME_CONTEXT_MAXIMIZE:
+ client->frame->max_hover = FALSE;
+ frame_adjust_state(client->frame);