- /* set the desktop hint, to make sure that it always exists */
- PROP_SET32(self->window, net_wm_desktop, cardinal, self->desktop);
-
- /* these are in a carefully crafted order.. */
-
- if (self->iconic) {
- self->iconic = FALSE;
- client_iconify(self, TRUE, FALSE, TRUE);
- }
- if (self->fullscreen) {
- self->fullscreen = FALSE;
+ /* save the states that we are going to apply */
+ gboolean iconic = self->iconic;
+ gboolean fullscreen = self->fullscreen;
+ gboolean undecorated = self->undecorated;
+ gboolean shaded = self->shaded;
+ gboolean demands_attention = self->demands_attention;
+ gboolean max_horz = self->max_horz;
+ gboolean max_vert = self->max_vert;
+ Rect oldarea;
+ gint l;
+
+ /* turn them all off in the client, so they won't affect the window
+ being placed */
+ self->iconic = self->fullscreen = self->undecorated = self->shaded =
+ self->demands_attention = self->max_horz = self->max_vert = FALSE;
+
+ /* move the client to its placed position, or it it's already there,
+ generate a ConfigureNotify telling the client where it is.
+
+ do this after adjusting the frame. otherwise it gets all weird and
+ clients don't work right
+
+ do this before applying the states so they have the correct
+ pre-max/pre-fullscreen values
+ */
+ client_try_configure(self, &x, &y, &w, &h, &l, &l, FALSE);
+ ob_debug("placed window 0x%x at %d, %d with size %d x %d\n",
+ self->window, x, y, w, h);
+ /* save the area, and make it where it should be for the premax stuff */
+ oldarea = self->area;
+ RECT_SET(self->area, x, y, w, h);
+
+ /* apply the states. these are in a carefully crafted order.. */
+
+ if (iconic)
+ client_iconify(self, TRUE, FALSE, TRUE);
+ if (fullscreen)