- for this, min size is not substituted for base size ever. */
- *w -= self->base_size.width;
- *h -= self->base_size.height;
-
- if (!self->fullscreen) {
- if (self->min_ratio)
- if (*h * self->min_ratio > *w) {
- *h = (gint)(*w / self->min_ratio);
-
- /* you cannot resize to nothing */
- if (*h < 1) {
- *h = 1;
- *w = (gint)(*h * self->min_ratio);
- }
- }
- if (self->max_ratio)
- if (*h * self->max_ratio < *w) {
- *h = (gint)(*w / self->max_ratio);
-
- /* you cannot resize to nothing */
- if (*h < 1) {
- *h = 1;
- *w = (gint)(*h * self->min_ratio);
- }
- }
- }
-
- *w += self->base_size.width;
- *h += self->base_size.height;
- }
-
- /* gets the frame's position */
- frame_client_gravity(self->frame, x, y, *w, *h);
-
- /* these positions are frame positions, not client positions */
-
- /* set the size and position if fullscreen */
- if (self->fullscreen) {
- Rect *a;
- guint i;
-
- i = screen_find_monitor(&desired_area);
- a = screen_physical_area_monitor(i);
-
- *x = a->x;
- *y = a->y;
- *w = a->width;
- *h = a->height;
-
- user = FALSE; /* ignore if the client can't be moved/resized when it
- is entering fullscreen */
- } else if (self->max_horz || self->max_vert) {
- Rect *a;
- guint i;
-
- i = screen_find_monitor(&desired_area);
- a = screen_area_monitor(self->desktop, i);
-
- /* set the size and position if maximized */
- if (self->max_horz) {
- *x = a->x;
- *w = a->width - self->frame->size.left - self->frame->size.right;
- }
- if (self->max_vert) {
- *y = a->y;
- *h = a->height - self->frame->size.top - self->frame->size.bottom;
- }