+ if (my_head <= RECT_BOTTOM(*mon))
+ edge = RECT_BOTTOM(*mon) + 1;
+ else
+ edge = RECT_BOTTOM(*a) + 1;
+ break;
+ case OB_DIRECTION_EAST:
+ if (my_head <= RECT_RIGHT(*mon))
+ edge = RECT_RIGHT(*mon) + 1;
+ else
+ edge = RECT_RIGHT(*a) + 1;
+ break;
+ case OB_DIRECTION_WEST:
+ if (my_head >= RECT_LEFT(*mon))
+ edge = RECT_LEFT(*mon) - 1;
+ else
+ edge = RECT_LEFT(*a) - 1;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ /* default to the far edge, then narrow it down */
+ *dest = edge;
+ *near_edge = TRUE;
+
+ for(it = client_list; it; it = g_list_next(it)) {
+ ObClient *cur = it->data;
+
+ /* skip windows to not bump into */
+ if (cur == self)
+ continue;
+ if (cur->iconic)
+ continue;
+ if (self->desktop != cur->desktop && cur->desktop != DESKTOP_ALL &&
+ cur->desktop != screen_desktop)
+ continue;
+
+ ob_debug("trying window %s\n", cur->title);
+
+ detect_edge(cur->frame->area, dir, my_head, my_size, my_edge_start,
+ my_edge_size, dest, near_edge);
+ }
+ dock_get_area(&dock_area);
+ detect_edge(dock_area, dir, my_head, my_size, my_edge_start,
+ my_edge_size, dest, near_edge);
+}
+
+void client_find_move_directional(ObClient *self, ObDirection dir,
+ gint *x, gint *y)
+{
+ gint head, size;
+ gint e, e_start, e_size;
+ gboolean near;
+
+ switch (dir) {
+ case OB_DIRECTION_EAST:
+ head = RECT_RIGHT(self->frame->area);
+ size = self->frame->area.width;
+ e_start = RECT_TOP(self->frame->area);
+ e_size = self->frame->area.height;