+ }
+ return &self->icons[min_i];
+}
+
+const ObClientIcon* client_icon(ObClient *self, gint w, gint h)
+{
+ ObClientIcon *ret;
+ static ObClientIcon deficon;
+
+ if (!(ret = client_icon_recursive(self, w, h))) {
+ deficon.width = deficon.height = 48;
+ deficon.data = ob_rr_theme->def_win_icon;
+ ret = &deficon;
+ }
+ return ret;
+}
+
+void client_set_layer(ObClient *self, gint layer)
+{
+ if (layer < 0) {
+ self->below = TRUE;
+ self->above = FALSE;
+ } else if (layer == 0) {
+ self->below = self->above = FALSE;
+ } else {
+ self->below = FALSE;
+ self->above = TRUE;
+ }
+ client_calc_layer(self);
+ client_change_state(self); /* reflect this in the state hints */
+}
+
+void client_set_undecorated(ObClient *self, gboolean undecorated)
+{
+ if (self->undecorated != undecorated &&
+ /* don't let it undecorate if the function is missing, but let
+ it redecorate */
+ (self->functions & OB_CLIENT_FUNC_UNDECORATE || !undecorated))
+ {
+ self->undecorated = undecorated;
+ client_setup_decor_and_functions(self, TRUE);
+ client_change_state(self); /* reflect this in the state hints */
+ }
+}
+
+guint client_monitor(ObClient *self)
+{
+ return screen_find_monitor(&self->frame->area);
+}
+
+ObClient *client_direct_parent(ObClient *self)
+{
+ if (!self->parents) return NULL;
+ if (self->transient_for_group) return NULL;
+ return self->parents->data;
+}
+
+ObClient *client_search_top_direct_parent(ObClient *self)
+{
+ ObClient *p;
+ while ((p = client_direct_parent(self))) self = p;
+ return self;
+}
+
+static GSList *client_search_all_top_parents_internal(ObClient *self,
+ gboolean bylayer,
+ ObStackingLayer layer)
+{
+ GSList *ret;
+ ObClient *p;
+
+ /* move up the direct transient chain as far as possible */
+ while ((p = client_direct_parent(self)) &&
+ (!bylayer || p->layer == layer))
+ self = p;
+
+ if (!self->parents)
+ ret = g_slist_prepend(NULL, self);
+ else
+ ret = g_slist_copy(self->parents);
+
+ return ret;
+}
+
+GSList *client_search_all_top_parents(ObClient *self)
+{
+ return client_search_all_top_parents_internal(self, FALSE, 0);
+}
+
+GSList *client_search_all_top_parents_layer(ObClient *self)
+{
+ return client_search_all_top_parents_internal(self, TRUE, self->layer);
+}
+
+ObClient *client_search_focus_parent(ObClient *self)
+{
+ GSList *it;
+
+ for (it = self->parents; it; it = g_slist_next(it))
+ if (client_focused(it->data)) return it->data;
+
+ return NULL;
+}
+
+ObClient *client_search_parent(ObClient *self, ObClient *search)
+{
+ GSList *it;
+
+ for (it = self->parents; it; it = g_slist_next(it))
+ if (it->data == search) return search;
+
+ return NULL;
+}
+
+ObClient *client_search_transient(ObClient *self, ObClient *search)
+{
+ GSList *sit;
+
+ for (sit = self->transients; sit; sit = g_slist_next(sit)) {
+ if (sit->data == search)
+ return search;
+ if (client_search_transient(sit->data, search))
+ return search;
+ }
+ return NULL;
+}
+
+static void detect_edge(Rect area, ObDirection dir,
+ gint my_head, gint my_size,
+ gint my_edge_start, gint my_edge_size,
+ gint *dest, gboolean *near_edge)
+{
+ gint edge_start, edge_size, head, tail;
+ gboolean skip_head = FALSE, skip_tail = FALSE;
+
+ switch (dir) {
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_SOUTH:
+ edge_start = area.x;
+ edge_size = area.width;
+ break;
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_WEST:
+ edge_start = area.y;
+ edge_size = area.height;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+
+ /* do we collide with this window? */
+ if (!RANGES_INTERSECT(my_edge_start, my_edge_size,
+ edge_start, edge_size))
+ return;
+
+ switch (dir) {
+ case OB_DIRECTION_NORTH:
+ head = RECT_BOTTOM(area);
+ tail = RECT_TOP(area);
+ break;
+ case OB_DIRECTION_SOUTH:
+ head = RECT_TOP(area);
+ tail = RECT_BOTTOM(area);
+ break;
+ case OB_DIRECTION_WEST:
+ head = RECT_RIGHT(area);
+ tail = RECT_LEFT(area);
+ break;
+ case OB_DIRECTION_EAST:
+ head = RECT_LEFT(area);
+ tail = RECT_RIGHT(area);
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ switch (dir) {
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_WEST:
+ /* check if our window is past the head of this window */
+ if (my_head <= head + 1)
+ skip_head = TRUE;
+ /* check if our window's tail is past the tail of this window */
+ if (my_head + my_size - 1 <= tail)
+ skip_tail = TRUE;
+ /* check if the head of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a tail, not a head) */
+ if (head + (*near_edge ? 0 : my_size) < *dest)
+ skip_head = TRUE;
+ /* check if the tail of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a head, not a tail) */
+ if (tail - (!*near_edge ? 0 : my_size) < *dest)
+ skip_tail = TRUE;
+ break;
+ case OB_DIRECTION_SOUTH:
+ case OB_DIRECTION_EAST:
+ /* check if our window is past the head of this window */
+ if (my_head >= head - 1)
+ skip_head = TRUE;
+ /* check if our window's tail is past the tail of this window */
+ if (my_head - my_size + 1 >= tail)
+ skip_tail = TRUE;
+ /* check if the head of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a tail, not a head) */
+ if (head - (*near_edge ? 0 : my_size) > *dest)
+ skip_head = TRUE;
+ /* check if the tail of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a head, not a tail) */
+ if (tail + (!*near_edge ? 0 : my_size) > *dest)
+ skip_tail = TRUE;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+
+ ob_debug("my head %d size %d\n", my_head, my_size);
+ ob_debug("head %d tail %d deest %d\n", head, tail, *dest);
+ if (!skip_head) {
+ ob_debug("using near edge %d\n", head);
+ *dest = head;
+ *near_edge = TRUE;
+ }
+ else if (!skip_tail) {
+ ob_debug("using far edge %d\n", tail);
+ *dest = tail;
+ *near_edge = FALSE;
+ }
+}
+
+void client_find_edge_directional(ObClient *self, ObDirection dir,
+ gint my_head, gint my_size,
+ gint my_edge_start, gint my_edge_size,
+ gint *dest, gboolean *near_edge)
+{
+ GList *it;
+ Rect *a, *mon;
+ Rect dock_area;
+ gint edge;
+
+ a = screen_area(self->desktop, SCREEN_AREA_ALL_MONITORS,
+ &self->frame->area);
+ mon = screen_area(self->desktop, SCREEN_AREA_ONE_MONITOR,
+ &self->frame->area);
+
+ switch (dir) {
+ case OB_DIRECTION_NORTH:
+ if (my_head >= RECT_TOP(*mon) + 1)
+ edge = RECT_TOP(*mon) - 1;
+ else
+ edge = RECT_TOP(*a) - 1;
+ break;
+ case OB_DIRECTION_SOUTH:
+ if (my_head <= RECT_BOTTOM(*mon) - 1)
+ edge = RECT_BOTTOM(*mon) + 1;
+ else
+ edge = RECT_BOTTOM(*a) + 1;
+ break;
+ case OB_DIRECTION_EAST:
+ if (my_head <= RECT_RIGHT(*mon) - 1)
+ edge = RECT_RIGHT(*mon) + 1;
+ else
+ edge = RECT_RIGHT(*a) + 1;
+ break;
+ case OB_DIRECTION_WEST:
+ if (my_head >= RECT_LEFT(*mon) + 1)
+ edge = RECT_LEFT(*mon) - 1;
+ else
+ edge = RECT_LEFT(*a) - 1;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ /* default to the far edge, then narrow it down */
+ *dest = edge;
+ *near_edge = TRUE;
+
+ for (it = client_list; it; it = g_list_next(it)) {
+ ObClient *cur = it->data;
+
+ /* skip windows to not bump into */
+ if (cur == self)
+ continue;
+ if (cur->iconic)
+ continue;
+ if (self->desktop != cur->desktop && cur->desktop != DESKTOP_ALL &&
+ cur->desktop != screen_desktop)
+ continue;
+
+ ob_debug("trying window %s\n", cur->title);
+
+ detect_edge(cur->frame->area, dir, my_head, my_size, my_edge_start,
+ my_edge_size, dest, near_edge);
+ }
+ dock_get_area(&dock_area);
+ detect_edge(dock_area, dir, my_head, my_size, my_edge_start,
+ my_edge_size, dest, near_edge);
+ g_free(a);
+ g_free(mon);
+}
+
+void client_find_move_directional(ObClient *self, ObDirection dir,
+ gint *x, gint *y)
+{
+ gint head, size;
+ gint e, e_start, e_size;
+ gboolean near;
+
+ switch (dir) {
+ case OB_DIRECTION_EAST:
+ head = RECT_RIGHT(self->frame->area);
+ size = self->frame->area.width;
+ e_start = RECT_TOP(self->frame->area);
+ e_size = self->frame->area.height;
+ break;
+ case OB_DIRECTION_WEST:
+ head = RECT_LEFT(self->frame->area);
+ size = self->frame->area.width;
+ e_start = RECT_TOP(self->frame->area);
+ e_size = self->frame->area.height;
+ break;
+ case OB_DIRECTION_NORTH:
+ head = RECT_TOP(self->frame->area);
+ size = self->frame->area.height;
+ e_start = RECT_LEFT(self->frame->area);
+ e_size = self->frame->area.width;
+ break;
+ case OB_DIRECTION_SOUTH:
+ head = RECT_BOTTOM(self->frame->area);
+ size = self->frame->area.height;
+ e_start = RECT_LEFT(self->frame->area);
+ e_size = self->frame->area.width;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+
+ client_find_edge_directional(self, dir, head, size,
+ e_start, e_size, &e, &near);
+ *x = self->frame->area.x;
+ *y = self->frame->area.y;
+ switch (dir) {
+ case OB_DIRECTION_EAST:
+ if (near) e -= self->frame->area.width;
+ else e++;
+ *x = e;
+ break;
+ case OB_DIRECTION_WEST:
+ if (near) e++;
+ else e -= self->frame->area.width;
+ *x = e;
+ break;
+ case OB_DIRECTION_NORTH:
+ if (near) e++;
+ else e -= self->frame->area.height;
+ *y = e;
+ break;
+ case OB_DIRECTION_SOUTH:
+ if (near) e -= self->frame->area.height;
+ else e++;
+ *y = e;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ frame_frame_gravity(self->frame, x, y);
+}
+
+void client_find_resize_directional(ObClient *self, ObDirection side,
+ gboolean grow,
+ gint *x, gint *y, gint *w, gint *h)
+{
+ gint head;
+ gint e, e_start, e_size, delta;
+ gboolean near;
+ ObDirection dir;
+
+ switch (side) {
+ case OB_DIRECTION_EAST:
+ head = RECT_RIGHT(self->frame->area) +
+ (self->size_inc.width - 1) * (grow ? 1 : -1);
+ e_start = RECT_TOP(self->frame->area);
+ e_size = self->frame->area.height;
+ dir = grow ? OB_DIRECTION_EAST : OB_DIRECTION_WEST;
+ break;
+ case OB_DIRECTION_WEST:
+ head = RECT_LEFT(self->frame->area) -
+ (self->size_inc.width - 1) * (grow ? 1 : -1);
+ e_start = RECT_TOP(self->frame->area);
+ e_size = self->frame->area.height;
+ dir = grow ? OB_DIRECTION_WEST : OB_DIRECTION_EAST;
+ break;
+ case OB_DIRECTION_NORTH:
+ head = RECT_TOP(self->frame->area) -
+ (self->size_inc.height - 1) * (grow ? 1 : -1);
+ e_start = RECT_LEFT(self->frame->area);
+ e_size = self->frame->area.width;
+ dir = grow ? OB_DIRECTION_NORTH : OB_DIRECTION_SOUTH;
+ break;
+ case OB_DIRECTION_SOUTH:
+ head = RECT_BOTTOM(self->frame->area) +
+ (self->size_inc.height - 1) * (grow ? 1 : -1);
+ e_start = RECT_LEFT(self->frame->area);
+ e_size = self->frame->area.width;
+ dir = grow ? OB_DIRECTION_SOUTH : OB_DIRECTION_NORTH;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+
+ ob_debug("head %d dir %d\n", head, dir);
+ client_find_edge_directional(self, dir, head, 1,
+ e_start, e_size, &e, &near);
+ ob_debug("edge %d\n", e);
+ *x = self->frame->area.x;
+ *y = self->frame->area.y;
+ *w = self->frame->area.width;
+ *h = self->frame->area.height;
+ switch (side) {
+ case OB_DIRECTION_EAST:
+ if (grow == near) --e;
+ delta = e - RECT_RIGHT(self->frame->area);
+ *w += delta;
+ break;
+ case OB_DIRECTION_WEST:
+ if (grow == near) ++e;
+ delta = RECT_LEFT(self->frame->area) - e;
+ *x -= delta;
+ *w += delta;
+ break;
+ case OB_DIRECTION_NORTH:
+ if (grow == near) ++e;
+ delta = RECT_TOP(self->frame->area) - e;
+ *y -= delta;
+ *h += delta;
+ break;
+ case OB_DIRECTION_SOUTH:
+ if (grow == near) --e;
+ delta = e - RECT_BOTTOM(self->frame->area);
+ *h += delta;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ frame_frame_gravity(self->frame, x, y);
+ *w -= self->frame->size.left + self->frame->size.right;
+ *h -= self->frame->size.top + self->frame->size.bottom;
+}
+
+ObClient* client_under_pointer(void)
+{
+ gint x, y;
+ GList *it;
+ ObClient *ret = NULL;
+
+ if (screen_pointer_pos(&x, &y)) {
+ for (it = stacking_list; it; it = g_list_next(it)) {
+ if (WINDOW_IS_CLIENT(it->data)) {
+ ObClient *c = WINDOW_AS_CLIENT(it->data);
+ if (c->frame->visible &&
+ /* check the desktop, this is done during desktop
+ switching and windows are shown/hidden status is not
+ reliable */
+ (c->desktop == screen_desktop ||
+ c->desktop == DESKTOP_ALL) &&
+ /* ignore all animating windows */
+ !frame_iconify_animating(c->frame) &&
+ RECT_CONTAINS(c->frame->area, x, y))
+ {
+ ret = c;
+ break;
+ }
+ }