+
+/*! Pass in a GSList of ObActionsAct's to be run.
+ @return TRUE if an action is in interactive state, FALSE is none are
+*/
+void actions_run_acts(GSList *acts,
+ ObUserAction uact,
+ guint state,
+ gint x,
+ gint y,
+ gint button,
+ ObFrameContext con,
+ struct _ObClient *client);
+
+gboolean actions_interactive_act_running();
+void actions_interactive_cancel_act();
+
+gboolean actions_interactive_input_event(XEvent *e);
+
+/*! Function for actions to call when they are moving a client around */
+void actions_client_move(ObActionsData *data, gboolean start);