+
+ObActionsAct* actions_build_act_from_string(const gchar *name)
+{
+ GSList *it;
+ ObActionsDefinition *def = NULL;
+ ObActionsAct *act = NULL;
+
+ /* find the requested action */
+ for (it = registered; it; it = g_slist_next(it)) {
+ def = it->data;
+ if (!g_ascii_strcasecmp(name, def->name))
+ break;
+ def = NULL;
+ }
+
+ /* if we found the action */
+ if (def) {
+ act = g_new(ObActionsAct, 1);
+ act->ref = 1;
+ act->def = def;
+ actions_definition_ref(act->def);
+ act->options = NULL;
+ } else
+ g_message(_("Invalid action '%s' requested. No such action exists."),
+ name);
+
+ return act;
+}
+
+ObActionsAct* actions_parse_string(const gchar *name)
+{
+ ObActionsAct *act = NULL;
+
+ if ((act = actions_build_act_from_string(name)))
+ if (act->def->setup)
+ act->options = act->def->setup(NULL, NULL, NULL);
+
+ return act;
+}
+
+ObActionsAct* actions_parse(ObParseInst *i,
+ xmlDocPtr doc,
+ xmlNodePtr node)
+{
+ gchar *name;
+ ObActionsAct *act = NULL;
+
+ if (parse_attr_string("name", node, &name)) {
+ if ((act = actions_build_act_from_string(name)))
+ /* there is more stuff to parse here */
+ if (act->def->setup)
+ act->options = act->def->setup(i, doc, node->xmlChildrenNode);
+
+ g_free(name);
+ }
+
+ return act;
+}
+
+gboolean actions_act_is_interactive(ObActionsAct *act)
+{
+ return act->def->i_cancel != NULL;
+}
+
+void actions_act_ref(ObActionsAct *act)
+{
+ ++act->ref;
+}
+
+void actions_act_unref(ObActionsAct *act)
+{
+ if (act && --act->ref == 0) {
+ /* free the action specific options */
+ if (act->def->free)
+ act->def->free(act->options);
+ /* unref the definition */
+ actions_definition_unref(act->def);
+ g_free(act);
+ }
+}
+
+static void actions_setup_data(ObActionsData *data,
+ ObUserAction uact,
+ guint state,
+ gint x,
+ gint y,
+ gint button,
+ ObFrameContext con,
+ struct _ObClient *client)
+{
+ data->uact = uact;
+ data->state = state;
+ data->x = x;
+ data->y = y;
+ data->button = button;
+ data->context = con;
+ data->client = client;
+}
+
+void actions_run_acts(GSList *acts,
+ ObUserAction uact,
+ guint state,
+ gint x,
+ gint y,
+ gint button,
+ ObFrameContext con,
+ struct _ObClient *client)
+{
+ GSList *it;
+
+ /* Don't allow saving the initial state when running things from the
+ menu */
+ if (uact == OB_USER_ACTION_MENU_SELECTION)
+ state = 0;
+ /* If x and y are < 0 then use the current pointer position */
+ if (x < 0 && y < 0)
+ screen_pointer_pos(&x, &y);
+
+ for (it = acts; it; it = g_slist_next(it)) {
+ ObActionsData data;
+ ObActionsAct *act = it->data;
+ gboolean ok = TRUE;
+
+ actions_setup_data(&data, uact, state, x, y, button, con, client);
+
+ /* if they have the same run function, then we'll assume they are
+ cooperating and not cancel eachother out */
+ if (!interactive_act || interactive_act->def->run != act->def->run) {
+ if (actions_act_is_interactive(act)) {
+ /* cancel the old one */
+ if (interactive_act)
+ actions_interactive_cancel_act();
+ ok = actions_interactive_begin_act(act, state);
+ }
+ }
+
+ /* fire the action's run function with this data */
+ if (ok) {
+ if (!act->def->run(&data, act->options)) {
+ if (actions_act_is_interactive(act))
+ actions_interactive_end_act();
+ } else {
+ /* make sure its interactive if it returned TRUE */
+ g_assert(act->def->i_cancel && act->def->i_input);
+
+ /* no actions are run after the interactive one */
+ break;
+ }
+ }
+ }
+}
+
+gboolean actions_interactive_act_running(void)
+{
+ return interactive_act != NULL;
+}
+
+void actions_interactive_cancel_act(void)
+{
+ if (interactive_act) {
+ interactive_act->def->i_cancel(interactive_act->options);
+ actions_interactive_end_act();
+ }
+}
+
+static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state)
+{
+ if (grab_keyboard()) {
+ interactive_act = act;
+ actions_act_ref(interactive_act);
+
+ interactive_initial_state = state;
+
+ /* if using focus_delay, stop the timer now so that focus doesn't go
+ moving on us, which would kill the action */
+ event_halt_focus_delay();
+
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static void actions_interactive_end_act(void)
+{
+ if (interactive_act) {
+ ungrab_keyboard();
+
+ actions_act_unref(interactive_act);
+ interactive_act = NULL;
+ }
+}
+
+gboolean actions_interactive_input_event(XEvent *e)
+{
+ gboolean used = FALSE;
+ if (interactive_act) {
+ if (!interactive_act->def->i_input(interactive_initial_state, e,
+ interactive_act->options, &used))
+ {
+ used = TRUE; /* if it cancelled the action then it has to of
+ been used */
+ actions_interactive_end_act();
+ }
+ }
+ return used;
+}
+
+void actions_client_move(ObActionsData *data, gboolean start)
+{
+ static gulong ignore_start = 0;
+ if (start)
+ ignore_start = event_start_ignore_all_enters();
+ else if (config_focus_follow &&
+ data->context != OB_FRAME_CONTEXT_CLIENT)
+ {
+ if (!data->button && data->client && !config_focus_under_mouse)
+ event_end_ignore_all_enters(ignore_start);
+ else {
+ struct _ObClient *c;
+
+ /* usually this is sorta redundant, but with a press action
+ that moves windows our from under the cursor, the enter
+ event will come as a GrabNotify which is ignored, so this
+ makes a fake enter event
+ */
+ if ((c = client_under_pointer()) && c != data->client) {
+ ob_debug_type(OB_DEBUG_FOCUS,
+ "Generating fake enter because we did a "
+ "mouse-event action");
+ event_enter_client(c);
+ }
+ }
+ }
+}