+ObAction* action_copy(const ObAction *src)
+{
+ ObAction *a = action_new(src->func);
+
+ a->data = src->data;
+
+ /* deal with pointers */
+ if (a->func == action_execute || a->func == action_restart)
+ a->data.execute.path = g_strdup(a->data.execute.path);
+ else if (a->func == action_showmenu)
+ a->data.showmenu.name = g_strdup(a->data.showmenu.name);
+
+ return a;
+}
+
+void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendto.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
+ (*a)->data.sendtodir.linear = TRUE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
+ (*a)->data.sendtodir.linear = TRUE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_desktop(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktop.inter.any.interactive = FALSE;
+}
+
+void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
+ (*a)->data.desktopdir.linear = TRUE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_next(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
+ (*a)->data.desktopdir.linear = TRUE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_left(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_right(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_up(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_down(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.cycle.inter.any.interactive = TRUE;
+ (*a)->data.cycle.linear = FALSE;
+ (*a)->data.cycle.forward = TRUE;
+ (*a)->data.cycle.dialog = TRUE;
+ (*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
+ (*a)->data.cycle.all_desktops = FALSE;
+}
+
+void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.cycle.inter.any.interactive = TRUE;
+ (*a)->data.cycle.linear = FALSE;
+ (*a)->data.cycle.forward = FALSE;
+ (*a)->data.cycle.dialog = TRUE;
+ (*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
+ (*a)->data.cycle.all_desktops = FALSE;
+}
+
+void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+}
+
+void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+}
+
+void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+}
+
+void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+}
+
+void setup_action_top_layer(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.layer.layer = 1;
+}
+
+void setup_action_normal_layer(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.layer.layer = 0;
+}
+
+void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.layer.layer = -1;
+}
+
+void setup_action_move(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.moveresize.keyboard =
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
+}
+
+void setup_action_resize(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.moveresize.keyboard =
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
+}
+
+void setup_action_showmenu(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
+ /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
+ assumptions that there is only one menu (and submenus) open at
+ a time! */
+ if (uact == OB_USER_ACTION_MENU_SELECTION) {
+ action_unref(*a);
+ *a = NULL;
+ }
+}
+
+void setup_action_focus(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
+}
+
+void setup_client_action(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+}
+
+ActionString actionstrings[] =
+{
+ {
+ "execute",
+ action_execute,
+ NULL
+ },
+ {
+ "directionalfocusnorth",
+ action_directional_focus,
+ setup_action_directional_focus_north
+ },
+ {
+ "directionalfocuseast",
+ action_directional_focus,
+ setup_action_directional_focus_east
+ },
+ {
+ "directionalfocussouth",
+ action_directional_focus,
+ setup_action_directional_focus_south
+ },
+ {
+ "directionalfocuswest",
+ action_directional_focus,
+ setup_action_directional_focus_west
+ },
+ {
+ "directionalfocusnortheast",
+ action_directional_focus,
+ setup_action_directional_focus_northeast
+ },
+ {
+ "directionalfocussoutheast",
+ action_directional_focus,
+ setup_action_directional_focus_southeast
+ },
+ {
+ "directionalfocussouthwest",
+ action_directional_focus,
+ setup_action_directional_focus_southwest
+ },
+ {
+ "directionalfocusnorthwest",
+ action_directional_focus,
+ setup_action_directional_focus_northwest
+ },
+ {
+ "activate",
+ action_activate,
+ setup_action_focus
+ },
+ {
+ "focus",
+ action_focus,
+ setup_action_focus
+ },
+ {
+ "unfocus",
+ action_unfocus,
+ setup_client_action
+ },
+ {
+ "iconify",
+ action_iconify,
+ setup_client_action
+ },
+ {
+ "focustobottom",
+ action_focus_order_to_bottom,
+ setup_client_action
+ },
+ {
+ "raiselower",
+ action_raiselower,
+ setup_client_action
+ },
+ {
+ "raise",
+ action_raise,
+ setup_client_action
+ },
+ {
+ "lower",
+ action_lower,
+ setup_client_action
+ },
+ {
+ "close",
+ action_close,
+ setup_client_action
+ },
+ {
+ "kill",
+ action_kill,
+ setup_client_action
+ },
+ {
+ "shadelower",
+ action_shadelower,
+ setup_client_action
+ },
+ {
+ "unshaderaise",
+ action_unshaderaise,
+ setup_client_action
+ },
+ {
+ "shade",
+ action_shade,
+ setup_client_action
+ },
+ {
+ "unshade",
+ action_unshade,
+ setup_client_action
+ },
+ {
+ "toggleshade",
+ action_toggle_shade,
+ setup_client_action
+ },
+ {
+ "toggleomnipresent",
+ action_toggle_omnipresent,
+ setup_client_action
+ },
+ {
+ "moverelativehorz",
+ action_move_relative_horz,
+ setup_client_action
+ },
+ {
+ "moverelativevert",
+ action_move_relative_vert,
+ setup_client_action
+ },
+ {
+ "movetocenter",
+ action_move_to_center,
+ setup_client_action
+ },
+ {
+ "resizerelativehorz",
+ action_resize_relative_horz,
+ setup_client_action
+ },
+ {
+ "resizerelativevert",
+ action_resize_relative_vert,
+ setup_client_action
+ },
+ {
+ "moverelative",
+ action_move_relative,
+ setup_client_action
+ },
+ {
+ "resizerelative",
+ action_resize_relative,
+ setup_client_action
+ },
+ {
+ "maximizefull",
+ action_maximize_full,
+ setup_client_action
+ },
+ {
+ "unmaximizefull",
+ action_unmaximize_full,
+ setup_client_action
+ },
+ {
+ "togglemaximizefull",
+ action_toggle_maximize_full,
+ setup_client_action
+ },
+ {
+ "maximizehorz",
+ action_maximize_horz,
+ setup_client_action
+ },
+ {
+ "unmaximizehorz",
+ action_unmaximize_horz,
+ setup_client_action
+ },
+ {
+ "togglemaximizehorz",
+ action_toggle_maximize_horz,
+ setup_client_action
+ },
+ {
+ "maximizevert",
+ action_maximize_vert,
+ setup_client_action
+ },
+ {
+ "unmaximizevert",
+ action_unmaximize_vert,
+ setup_client_action
+ },
+ {
+ "togglemaximizevert",
+ action_toggle_maximize_vert,
+ setup_client_action
+ },
+ {
+ "togglefullscreen",
+ action_toggle_fullscreen,
+ setup_client_action
+ },
+ {
+ "sendtodesktop",
+ action_send_to_desktop,
+ setup_action_send_to_desktop
+ },
+ {
+ "sendtodesktopnext",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_next
+ },
+ {
+ "sendtodesktopprevious",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_prev
+ },
+ {
+ "sendtodesktopright",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_right
+ },
+ {
+ "sendtodesktopleft",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_left
+ },
+ {
+ "sendtodesktopup",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_up
+ },
+ {
+ "sendtodesktopdown",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_down
+ },
+ {
+ "desktop",
+ action_desktop,
+ setup_action_desktop
+ },
+ {
+ "desktopnext",
+ action_desktop_dir,
+ setup_action_desktop_next
+ },
+ {
+ "desktopprevious",
+ action_desktop_dir,
+ setup_action_desktop_prev
+ },
+ {
+ "desktopright",
+ action_desktop_dir,
+ setup_action_desktop_right
+ },
+ {
+ "desktopleft",
+ action_desktop_dir,
+ setup_action_desktop_left
+ },
+ {
+ "desktopup",
+ action_desktop_dir,
+ setup_action_desktop_up
+ },
+ {
+ "desktopdown",
+ action_desktop_dir,
+ setup_action_desktop_down
+ },
+ {
+ "toggledecorations",
+ action_toggle_decorations,
+ setup_client_action
+ },
+ {
+ "move",
+ action_move,
+ setup_action_move
+ },
+ {
+ "resize",
+ action_resize,
+ setup_action_resize
+ },
+ {
+ "toggledockautohide",
+ action_toggle_dockautohide,
+ NULL
+ },
+ {
+ "toggleshowdesktop",
+ action_toggle_show_desktop,
+ NULL
+ },
+ {
+ "showdesktop",
+ action_show_desktop,
+ NULL
+ },
+ {
+ "unshowdesktop",
+ action_unshow_desktop,
+ NULL
+ },
+ {
+ "desktoplast",
+ action_desktop_last,
+ NULL
+ },
+ {
+ "reconfigure",
+ action_reconfigure,
+ NULL
+ },
+ {
+ "restart",
+ action_restart,
+ NULL
+ },
+ {
+ "exit",
+ action_exit,
+ NULL
+ },
+ {
+ "showmenu",
+ action_showmenu,
+ setup_action_showmenu
+ },
+ {
+ "sendtotoplayer",
+ action_send_to_layer,
+ setup_action_top_layer
+ },
+ {
+ "togglealwaysontop",
+ action_toggle_layer,
+ setup_action_top_layer
+ },
+ {
+ "sendtonormallayer",
+ action_send_to_layer,
+ setup_action_normal_layer
+ },
+ {
+ "sendtobottomlayer",
+ action_send_to_layer,
+ setup_action_bottom_layer
+ },
+ {
+ "togglealwaysonbottom",
+ action_toggle_layer,
+ setup_action_bottom_layer
+ },
+ {
+ "nextwindow",
+ action_cycle_windows,
+ setup_action_cycle_windows_next
+ },
+ {
+ "previouswindow",
+ action_cycle_windows,
+ setup_action_cycle_windows_previous
+ },
+ {
+ "movefromedgenorth",
+ action_movetoedge,
+ setup_action_movefromedge_north
+ },
+ {
+ "movefromedgesouth",
+ action_movetoedge,
+ setup_action_movefromedge_south
+ },
+ {
+ "movefromedgewest",
+ action_movetoedge,
+ setup_action_movefromedge_west
+ },
+ {
+ "movefromedgeeast",
+ action_movetoedge,
+ setup_action_movefromedge_east
+ },
+ {
+ "movetoedgenorth",
+ action_movetoedge,
+ setup_action_movetoedge_north
+ },
+ {
+ "movetoedgesouth",
+ action_movetoedge,
+ setup_action_movetoedge_south
+ },
+ {
+ "movetoedgewest",
+ action_movetoedge,
+ setup_action_movetoedge_west
+ },
+ {
+ "movetoedgeeast",
+ action_movetoedge,
+ setup_action_movetoedge_east
+ },
+ {
+ "growtoedgenorth",
+ action_growtoedge,
+ setup_action_growtoedge_north
+ },
+ {
+ "growtoedgesouth",
+ action_growtoedge,
+ setup_action_growtoedge_south
+ },
+ {
+ "growtoedgewest",
+ action_growtoedge,
+ setup_action_growtoedge_west
+ },
+ {
+ "growtoedgeeast",
+ action_growtoedge,
+ setup_action_growtoedge_east
+ },
+ {
+ "breakchroot",
+ action_break_chroot,
+ NULL
+ },
+ {
+ NULL,
+ NULL,
+ NULL
+ }
+};
+
+/* only key bindings can be interactive. thus saith the xor.
+ because of how the mouse is grabbed, mouse events dont even get
+ read during interactive events, so no dice! >:) */
+#define INTERACTIVE_LIMIT(a, uact) \
+ if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
+ a->data.any.interactive = FALSE;
+
+ObAction *action_from_string(const gchar *name, ObUserAction uact)
+{
+ ObAction *a = NULL;
+ gboolean exist = FALSE;
+ gint i;
+
+ for (i = 0; actionstrings[i].name; i++)
+ if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
+ exist = TRUE;
+ a = action_new(actionstrings[i].func);
+ if (actionstrings[i].setup)
+ actionstrings[i].setup(&a, uact);
+ if (a)
+ INTERACTIVE_LIMIT(a, uact);
+ break;
+ }
+ if (!exist)
+ g_message(_("Invalid action '%s' requested. No such action exists."),
+ name);
+ if (!a)
+ g_message(_("Invalid use of action '%s'. Action will be ignored."),
+ name);
+ return a;
+}
+
+ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+ ObUserAction uact)
+{
+ gchar *actname;
+ ObAction *act = NULL;
+ xmlNodePtr n;
+
+ if (parse_attr_string("name", node, &actname)) {
+ if ((act = action_from_string(actname, uact))) {
+ if (act->func == action_execute || act->func == action_restart) {
+ if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
+ gchar *s = parse_string(doc, n);
+ act->data.execute.path = parse_expand_tilde(s);
+ g_free(s);
+ }
+ if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) {
+ xmlNodePtr m;
+ if ((m = parse_find_node("enabled", n->xmlChildrenNode)))
+ act->data.execute.startupnotify = parse_bool(doc, m);
+ if ((m = parse_find_node("name", n->xmlChildrenNode)))
+ act->data.execute.name = parse_string(doc, m);
+ if ((m = parse_find_node("icon", n->xmlChildrenNode)))
+ act->data.execute.icon_name = parse_string(doc, m);
+ }
+ } else if (act->func == action_showmenu) {
+ if ((n = parse_find_node("menu", node->xmlChildrenNode)))
+ act->data.showmenu.name = parse_string(doc, n);
+ } else if (act->func == action_move_relative_horz ||
+ act->func == action_move_relative_vert ||
+ act->func == action_resize_relative_horz ||
+ act->func == action_resize_relative_vert) {
+ if ((n = parse_find_node("delta", node->xmlChildrenNode)))
+ act->data.relative.deltax = parse_int(doc, n);
+ } else if (act->func == action_move_relative) {
+ if ((n = parse_find_node("x", node->xmlChildrenNode)))
+ act->data.relative.deltax = parse_int(doc, n);
+ if ((n = parse_find_node("y", node->xmlChildrenNode)))
+ act->data.relative.deltay = parse_int(doc, n);
+ } else if (act->func == action_resize_relative) {
+ if ((n = parse_find_node("left", node->xmlChildrenNode)))
+ act->data.relative.deltaxl = parse_int(doc, n);
+ if ((n = parse_find_node("up", node->xmlChildrenNode)))
+ act->data.relative.deltayu = parse_int(doc, n);
+ if ((n = parse_find_node("right", node->xmlChildrenNode)))
+ act->data.relative.deltax = parse_int(doc, n);
+ if ((n = parse_find_node("down", node->xmlChildrenNode)))
+ act->data.relative.deltay = parse_int(doc, n);
+ } else if (act->func == action_desktop) {
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.desktop.desk = parse_int(doc, n);
+ if (act->data.desktop.desk > 0) act->data.desktop.desk--;
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.desktop.inter.any.interactive =
+ parse_bool(doc, n);
+ } else if (act->func == action_send_to_desktop) {
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.sendto.desk = parse_int(doc, n);
+ if (act->data.sendto.desk > 0) act->data.sendto.desk--;
+ if ((n = parse_find_node("follow", node->xmlChildrenNode)))
+ act->data.sendto.follow = parse_bool(doc, n);
+ } else if (act->func == action_desktop_dir) {
+ if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
+ act->data.desktopdir.wrap = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.desktopdir.inter.any.interactive =
+ parse_bool(doc, n);
+ } else if (act->func == action_send_to_desktop_dir) {
+ if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
+ act->data.sendtodir.wrap = parse_bool(doc, n);
+ if ((n = parse_find_node("follow", node->xmlChildrenNode)))
+ act->data.sendtodir.follow = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.sendtodir.inter.any.interactive =
+ parse_bool(doc, n);
+ } else if (act->func == action_activate) {
+ if ((n = parse_find_node("here", node->xmlChildrenNode)))
+ act->data.activate.here = parse_bool(doc, n);
+ } else if (act->func == action_cycle_windows) {
+ if ((n = parse_find_node("linear", node->xmlChildrenNode)))
+ act->data.cycle.linear = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.cycle.dialog = parse_bool(doc, n);
+ if ((n = parse_find_node("panels", node->xmlChildrenNode)))
+ act->data.cycle.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.cycle.desktop_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("allDesktops",
+ node->xmlChildrenNode)))
+ act->data.cycle.all_desktops = parse_bool(doc, n);
+ } else if (act->func == action_directional_focus) {
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.interdiraction.dialog = parse_bool(doc, n);
+ if ((n = parse_find_node("panels", node->xmlChildrenNode)))
+ act->data.interdiraction.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.interdiraction.desktop_windows =
+ parse_bool(doc, n);
+ } else if (act->func == action_resize) {
+ if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
+ gchar *s = parse_string(doc, n);
+ if (!g_ascii_strcasecmp(s, "top"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_top;
+ else if (!g_ascii_strcasecmp(s, "bottom"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottom;
+ else if (!g_ascii_strcasecmp(s, "left"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_left;
+ else if (!g_ascii_strcasecmp(s, "right"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_right;
+ else if (!g_ascii_strcasecmp(s, "topleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topleft;
+ else if (!g_ascii_strcasecmp(s, "topright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topright;
+ else if (!g_ascii_strcasecmp(s, "bottomleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomleft;
+ else if (!g_ascii_strcasecmp(s, "bottomright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomright;
+ g_free(s);
+ }
+ } else if (act->func == action_raise ||
+ act->func == action_lower ||
+ act->func == action_raiselower ||
+ act->func == action_shadelower ||
+ act->func == action_unshaderaise) {
+ }
+ INTERACTIVE_LIMIT(act, uact);
+ }
+ g_free(actname);
+ }
+ return act;
+}
+
+void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
+ guint state, guint button, gint x, gint y, Time time,
+ gboolean cancel, gboolean done)
+{
+ GSList *it;
+ ObAction *a;
+ gboolean inter = FALSE;
+
+ if (!acts)
+ return;
+
+ if (x < 0 && y < 0)
+ screen_pointer_pos(&x, &y);
+
+ if (grab_on_keyboard())
+ inter = TRUE;
+ else
+ for (it = acts; it; it = g_slist_next(it)) {
+ a = it->data;
+ if (a->data.any.interactive) {
+ inter = TRUE;
+ break;
+ }
+ }
+
+ if (!inter && button == 0) {
+ /* Ungrab the keyboard before running the action, if it was
+ not from a mouse event.
+
+ We have to do this because a key press causes a passive
+ grab on the keyboard, and so if the action we are running
+ wants to grab the keyboard, it will fail if the button is still
+ held down (which is likely).
+
+ Use the X function not out own, because we're not considering
+ a grab to be in place at all so our function won't try ungrab
+ anything.
+ */
+ XUngrabKeyboard(ob_display, time);
+ }
+
+ for (it = acts; it; it = g_slist_next(it)) {
+ a = it->data;
+
+ if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
+ a->data.any.c = a->data.any.client_action ? c : NULL;
+ a->data.any.context = context;
+ a->data.any.x = x;
+ a->data.any.y = y;
+
+ a->data.any.button = button;
+
+ a->data.any.time = time;
+
+ if (a->data.any.interactive) {
+ a->data.inter.cancel = cancel;
+ a->data.inter.final = done;
+ if (!(cancel || done))
+ if (!keyboard_interactive_grab(state, a->data.any.c, a))
+ continue;
+ }
+
+ /* XXX UGLY HACK race with motion event starting a move and the
+ button release gettnig processed first. answer: don't queue
+ moveresize starts. UGLY HACK XXX */
+ if (a->data.any.interactive || a->func == action_move ||
+ a->func == action_resize)
+ {
+ /* interactive actions are not queued */
+ a->func(&a->data);
+ } else if (c &&
+ (context == OB_FRAME_CONTEXT_CLIENT ||
+ (c->type == OB_CLIENT_TYPE_DESKTOP &&
+ context == OB_FRAME_CONTEXT_DESKTOP)) &&
+ (a->func == action_focus ||
+ a->func == action_activate ||
+ a->func == action_showmenu))
+ {
+ /* XXX MORE UGLY HACK
+ actions from clicks on client windows are NOT queued.
+ this solves the mysterious click-and-drag-doesnt-work
+ problem. it was because the window gets focused and stuff
+ after the button event has already been passed through. i
+ dont really know why it should care but it does and it makes
+ a difference.
+
+ however this very bogus ! !
+ we want to send the button press to the window BEFORE
+ we do the action because the action might move the windows
+ (eg change desktops) and then the button press ends up on
+ the completely wrong window !
+ so, this is just for that bug, and it will only NOT queue it
+ if it is a focusing action that can be used with the mouse
+ pointer. ugh.
+
+ also with the menus, there is a race going on. if the
+ desktop wants to pop up a menu, and we do to, we send them
+ the button before we pop up the menu, so they pop up their
+ menu first. but not always. if we pop up our menu before
+ sending them the button press, then the result is
+ deterministic. yay.
+ */
+ a->func(&a->data);
+ } else
+ ob_main_loop_queue_action(ob_main_loop, a);
+ }
+ }
+}
+
+void action_run_string(const gchar *name, struct _ObClient *c, Time time)
+{
+ ObAction *a;
+ GSList *l;
+
+ a = action_from_string(name, OB_USER_ACTION_NONE);
+ g_assert(a);
+
+ l = g_slist_append(NULL, a);
+
+ action_run(l, c, 0, time);
+}
+