+void action_unshaderaise(union ActionData *data)
+{
+ if (data->client.c) {
+ if (data->client.c->shaded)
+ client_shade(data->client.c, FALSE);
+ else
+ stacking_raise(data->client.c);
+ }
+}
+
+void action_shadelower(union ActionData *data)
+{
+ if (data->client.c) {
+ if (data->client.c->shaded)
+ stacking_lower(data->client.c);
+ else
+ client_shade(data->client.c, TRUE);
+ }
+}
+