-
-void action_lower(union ActionData *data)
-{
- client_action_start(data);
- stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
- client_action_end(data);
-}
-
-void action_close(union ActionData *data)
-{
- client_close(data->client.any.c);
-}
-
-void action_kill(union ActionData *data)
-{
- client_kill(data->client.any.c);
-}
-
-void action_shade(union ActionData *data)
-{
- client_action_start(data);
- client_shade(data->client.any.c, TRUE);
- client_action_end(data);
-}
-
-void action_unshade(union ActionData *data)
-{
- client_action_start(data);
- client_shade(data->client.any.c, FALSE);
- client_action_end(data);
-}
-
-void action_toggle_shade(union ActionData *data)
-{
- client_action_start(data);
- client_shade(data->client.any.c, !data->client.any.c->shaded);
- client_action_end(data);
-}
-
-void action_toggle_omnipresent(union ActionData *data)
-{
- client_set_desktop(data->client.any.c,
- data->client.any.c->desktop == DESKTOP_ALL ?
- screen_desktop : DESKTOP_ALL, FALSE);
-}
-
-void action_move_relative_horz(union ActionData *data)
-{
- ObClient *c = data->relative.any.c;
- client_action_start(data);
- client_move(c, c->area.x + data->relative.deltax, c->area.y);
- client_action_end(data);
-}
-
-void action_move_relative_vert(union ActionData *data)
-{
- ObClient *c = data->relative.any.c;
- client_action_start(data);
- client_move(c, c->area.x, c->area.y + data->relative.deltax);
- client_action_end(data);
-}
-
-void action_move_to_center(union ActionData *data)
-{
- ObClient *c = data->client.any.c;
- Rect *area;
- area = screen_area_monitor(c->desktop, 0);
- client_action_start(data);
- client_move(c, area->width / 2 - c->area.width / 2,
- area->height / 2 - c->area.height / 2);
- client_action_end(data);
-}
-
-void action_resize_relative_horz(union ActionData *data)
-{
- ObClient *c = data->relative.any.c;
- client_action_start(data);
- client_resize(c,
- c->area.width + data->relative.deltax * c->size_inc.width,
- c->area.height);
- client_action_end(data);
-}
-
-void action_resize_relative_vert(union ActionData *data)
-{
- ObClient *c = data->relative.any.c;
- if (!c->shaded) {
- client_action_start(data);
- client_resize(c, c->area.width, c->area.height +
- data->relative.deltax * c->size_inc.height);
- client_action_end(data);
- }
-}
-
-void action_move_relative(union ActionData *data)
-{
- ObClient *c = data->relative.any.c;
- client_action_start(data);
- client_move(c, c->area.x + data->relative.deltax, c->area.y +
- data->relative.deltay);
- client_action_end(data);
-}
-
-void action_resize_relative(union ActionData *data)
-{
- ObClient *c = data->relative.any.c;
- gint x, y, ow, w, oh, h, lw, lh;
-
- client_action_start(data);
-
- x = c->area.x;
- y = c->area.y;
- ow = c->area.width;
- w = ow + data->relative.deltax * c->size_inc.width
- + data->relative.deltaxl * c->size_inc.width;
- oh = c->area.height;
- h = oh + data->relative.deltay * c->size_inc.height
- + data->relative.deltayu * c->size_inc.height;
-
- client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE);
- client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
- client_action_end(data);
-}
-
-void action_maximize_full(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c, TRUE, 0);
- client_action_end(data);
-}
-
-void action_unmaximize_full(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c, FALSE, 0);
- client_action_end(data);
-}
-
-void action_toggle_maximize_full(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c,
- !(data->client.any.c->max_horz ||
- data->client.any.c->max_vert),
- 0);
- client_action_end(data);
-}
-
-void action_maximize_horz(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c, TRUE, 1);
- client_action_end(data);
-}
-
-void action_unmaximize_horz(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c, FALSE, 1);
- client_action_end(data);
-}
-
-void action_toggle_maximize_horz(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c,
- !data->client.any.c->max_horz, 1);
- client_action_end(data);
-}
-
-void action_maximize_vert(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c, TRUE, 2);
- client_action_end(data);
-}
-
-void action_unmaximize_vert(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c, FALSE, 2);
- client_action_end(data);
-}
-
-void action_toggle_maximize_vert(union ActionData *data)
-{
- client_action_start(data);
- client_maximize(data->client.any.c,
- !data->client.any.c->max_vert, 2);
- client_action_end(data);
-}
-
-void action_toggle_fullscreen(union ActionData *data)
-{
- client_action_start(data);
- client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
- client_action_end(data);
-}
-
-void action_send_to_desktop(union ActionData *data)
-{
- ObClient *c = data->sendto.any.c;
-
- if (!client_normal(c)) return;
-
- if (data->sendto.desk < screen_num_desktops ||
- data->sendto.desk == DESKTOP_ALL) {
- client_set_desktop(c, data->sendto.desk, data->sendto.follow);
- if (data->sendto.follow)
- screen_set_desktop(data->sendto.desk, TRUE);
- }
-}
-
-void action_desktop(union ActionData *data)
-{
- if (!data->inter.any.interactive ||
- (!data->inter.cancel && !data->inter.final))
- {
- if (data->desktop.desk < screen_num_desktops ||
- data->desktop.desk == DESKTOP_ALL)
- {
- screen_set_desktop(data->desktop.desk, TRUE);
- if (data->inter.any.interactive)
- screen_desktop_popup(data->desktop.desk, TRUE);
- }
- } else
- screen_desktop_popup(0, FALSE);
-}
-
-void action_desktop_dir(union ActionData *data)
-{
- guint d;
-
- d = screen_cycle_desktop(data->desktopdir.dir,
- data->desktopdir.wrap,
- data->desktopdir.linear,
- data->desktopdir.inter.any.interactive,
- data->desktopdir.inter.final,
- data->desktopdir.inter.cancel);
- /* only move the desktop when the action is complete. if we switch
- desktops during the interactive action, focus will move but with
- NotifyWhileGrabbed and applications don't like that. */
- if (!data->sendtodir.inter.any.interactive ||
- (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
- {
- if (d != screen_desktop) screen_set_desktop(d, TRUE);
- }
-}
-
-void action_send_to_desktop_dir(union ActionData *data)
-{
- ObClient *c = data->sendtodir.inter.any.c;
- guint d;
-
- if (!client_normal(c)) return;
-
- d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
- data->sendtodir.linear,
- data->sendtodir.inter.any.interactive,
- data->sendtodir.inter.final,
- data->sendtodir.inter.cancel);
- /* only move the desktop when the action is complete. if we switch
- desktops during the interactive action, focus will move but with
- NotifyWhileGrabbed and applications don't like that. */
- if (!data->sendtodir.inter.any.interactive ||
- (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
- {
- client_set_desktop(c, d, data->sendtodir.follow);
- if (data->sendtodir.follow && d != screen_desktop)
- screen_set_desktop(d, TRUE);
- }
-}
-
-void action_desktop_last(union ActionData *data)
-{
- screen_set_desktop(screen_last_desktop, TRUE);
-}
-
-void action_toggle_decorations(union ActionData *data)
-{
- ObClient *c = data->client.any.c;
-
- client_action_start(data);
- client_set_undecorated(c, !c->undecorated);
- client_action_end(data);
-}
-
-static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
- gboolean shaded)
-{
- /* let's make x and y client relative instead of screen relative */
- x = x - cx;
- y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
-
-#define X x*ch/cw
-#define A -4*X + 7*ch/3
-#define B 4*X -15*ch/9
-#define C -X/4 + 2*ch/3
-#define D X/4 + 5*ch/12
-#define E X/4 + ch/3
-#define F -X/4 + 7*ch/12
-#define G 4*X - 4*ch/3
-#define H -4*X + 8*ch/3
-#define a (y > 5*ch/9)
-#define b (x < 4*cw/9)
-#define c (x > 5*cw/9)
-#define d (y < 4*ch/9)
-
- /*
- Each of these defines (except X which is just there for fun), represents
- the equation of a line. The lines they represent are shown in the diagram
- below. Checking y against these lines, we are able to choose a region
- of the window as shown.
-
- +---------------------A-------|-------|-------B---------------------+
- | |A B| |
- | |A | | B| |
- | | A B | |
- | | A | | B | |
- | | A B | |
- | | A | | B | |
- | northwest | A north B | northeast |
- | | A | | B | |
- | | A B | |
- C---------------------+----A--+-------+--B----+---------------------D
- |CCCCCCC | A B | DDDDDDD|
- | CCCCCCCC | A | | B | DDDDDDDD |
- | CCCCCCC A B DDDDDDD |
- - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
- | | b c | | sh
- | west | b move c | east | ad
- | | b c | | ed
- - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
- | EEEEEEE G H FFFFFFF |
- | EEEEEEEE | G | | H | FFFFFFFF |
- |EEEEEEE | G H | FFFFFFF|
- E---------------------+----G--+-------+--H----+---------------------F
- | | G H | |
- | | G | | H | |
- | southwest | G south H | southeast |
- | | G | | H | |
- | | G H | |
- | | G | | H | |
- | | G H | |
- | |G | | H| |
- | |G H| |
- +---------------------G-------|-------|-------H---------------------+
- */
-
- if (shaded) {
- /* for shaded windows, you can only resize west/east and move */
- if (b)
- return prop_atoms.net_wm_moveresize_size_left;
- if (c)
- return prop_atoms.net_wm_moveresize_size_right;
- return prop_atoms.net_wm_moveresize_move;
- }
-
- if (y < A && y >= C)
- return prop_atoms.net_wm_moveresize_size_topleft;
- else if (y >= A && y >= B && a)
- return prop_atoms.net_wm_moveresize_size_top;
- else if (y < B && y >= D)
- return prop_atoms.net_wm_moveresize_size_topright;
- else if (y < C && y >= E && b)
- return prop_atoms.net_wm_moveresize_size_left;
- else if (y < D && y >= F && c)
- return prop_atoms.net_wm_moveresize_size_right;
- else if (y < E && y >= G)
- return prop_atoms.net_wm_moveresize_size_bottomleft;
- else if (y < G && y < H && d)
- return prop_atoms.net_wm_moveresize_size_bottom;
- else if (y >= H && y < F)
- return prop_atoms.net_wm_moveresize_size_bottomright;
- else
- return prop_atoms.net_wm_moveresize_move;
-
-#undef X
-#undef A
-#undef B
-#undef C
-#undef D
-#undef E
-#undef F
-#undef G
-#undef H
-#undef a
-#undef b
-#undef c
-#undef d
-}
-
-void action_move(union ActionData *data)
-{
- ObClient *c = data->moveresize.any.c;
- guint32 corner;
-
- if (data->moveresize.keyboard)
- corner = prop_atoms.net_wm_moveresize_move_keyboard;
- else
- corner = prop_atoms.net_wm_moveresize_move;
-
- moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
-}
-
-void action_resize(union ActionData *data)
-{
- ObClient *c = data->moveresize.any.c;
- guint32 corner;
-
- if (data->moveresize.keyboard)
- corner = prop_atoms.net_wm_moveresize_size_keyboard;
- else if (data->moveresize.corner)
- corner = data->moveresize.corner; /* it was specified in the binding */
- else
- corner = pick_corner(data->any.x, data->any.y,
- c->frame->area.x, c->frame->area.y,
- /* use the client size because the frame
- can be differently sized (shaded
- windows) and we want this based on the
- clients size */
- c->area.width + c->frame->size.left +
- c->frame->size.right,
- c->area.height + c->frame->size.top +
- c->frame->size.bottom, c->shaded);
-
- moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
-}
-
-void action_reconfigure(union ActionData *data)
-{
- ob_reconfigure();
-}
-
-void action_restart(union ActionData *data)
-{
- ob_restart_other(data->execute.path);
-}
-
-void action_exit(union ActionData *data)
-{
- ob_exit(0);
-}
-
-void action_showmenu(union ActionData *data)
-{
- if (data->showmenu.name) {
- menu_show(data->showmenu.name, data->any.x, data->any.y,
- data->any.button, data->showmenu.any.c);
- }
-}
-
-void action_cycle_windows(union ActionData *data)
-{
- /* if using focus_delay, stop the timer now so that focus doesn't go moving
- on us */
- event_halt_focus_delay();
-
- focus_cycle(data->cycle.forward,
- data->cycle.all_desktops,
- data->cycle.dock_windows,
- data->cycle.desktop_windows,
- data->cycle.linear, data->any.interactive,
- data->cycle.dialog,
- data->cycle.inter.final, data->cycle.inter.cancel);
-}
-
-void action_directional_focus(union ActionData *data)
-{
- /* if using focus_delay, stop the timer now so that focus doesn't go moving
- on us */
- event_halt_focus_delay();
-
- focus_directional_cycle(data->interdiraction.direction,
- data->interdiraction.dock_windows,
- data->interdiraction.desktop_windows,
- data->any.interactive,
- data->interdiraction.dialog,
- data->interdiraction.inter.final,
- data->interdiraction.inter.cancel);
-}
-
-void action_movetoedge(union ActionData *data)
-{
- gint x, y;
- ObClient *c = data->diraction.any.c;
-
- x = c->frame->area.x;
- y = c->frame->area.y;
-
- switch(data->diraction.direction) {
- case OB_DIRECTION_NORTH:
- y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
- data->diraction.hang)
- - (data->diraction.hang ? c->frame->area.height : 0);
- break;
- case OB_DIRECTION_WEST:
- x = client_directional_edge_search(c, OB_DIRECTION_WEST,
- data->diraction.hang)
- - (data->diraction.hang ? c->frame->area.width : 0);
- break;
- case OB_DIRECTION_SOUTH:
- y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
- data->diraction.hang)
- - (data->diraction.hang ? 0 : c->frame->area.height);
- break;
- case OB_DIRECTION_EAST:
- x = client_directional_edge_search(c, OB_DIRECTION_EAST,
- data->diraction.hang)
- - (data->diraction.hang ? 0 : c->frame->area.width);
- break;
- default:
- g_assert_not_reached();
- }
- frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
- client_action_start(data);
- client_move(c, x, y);
- client_action_end(data);
-}
-
-void action_growtoedge(union ActionData *data)
-{
- gint x, y, width, height, dest;
- ObClient *c = data->diraction.any.c;
- Rect *a;
-
- a = screen_area(c->desktop);
- x = c->frame->area.x;
- y = c->frame->area.y;
- /* get the unshaded frame's dimensions..if it is shaded */
- width = c->area.width + c->frame->size.left + c->frame->size.right;
- height = c->area.height + c->frame->size.top + c->frame->size.bottom;
-
- switch(data->diraction.direction) {
- case OB_DIRECTION_NORTH:
- if (c->shaded) break; /* don't allow vertical resize if shaded */
-
- dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
- if (a->y == y)
- height = height / 2;
- else {
- height = c->frame->area.y + height - dest;
- y = dest;
- }
- break;
- case OB_DIRECTION_WEST:
- dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
- if (a->x == x)
- width = width / 2;
- else {
- width = c->frame->area.x + width - dest;
- x = dest;
- }
- break;
- case OB_DIRECTION_SOUTH:
- if (c->shaded) break; /* don't allow vertical resize if shaded */
-
- dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
- if (a->y + a->height == y + c->frame->area.height) {
- height = c->frame->area.height / 2;
- y = a->y + a->height - height;
- } else
- height = dest - c->frame->area.y;
- y += (height - c->frame->area.height) % c->size_inc.height;
- height -= (height - c->frame->area.height) % c->size_inc.height;
- break;
- case OB_DIRECTION_EAST:
- dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
- if (a->x + a->width == x + c->frame->area.width) {
- width = c->frame->area.width / 2;
- x = a->x + a->width - width;
- } else
- width = dest - c->frame->area.x;
- x += (width - c->frame->area.width) % c->size_inc.width;
- width -= (width - c->frame->area.width) % c->size_inc.width;
- break;
- default:
- g_assert_not_reached();
- }
- width -= c->frame->size.left + c->frame->size.right;
- height -= c->frame->size.top + c->frame->size.bottom;
- frame_frame_gravity(c->frame, &x, &y, width, height);
- client_action_start(data);
- client_move_resize(c, x, y, width, height);
- client_action_end(data);
-}
-
-void action_send_to_layer(union ActionData *data)
-{
- client_set_layer(data->layer.any.c, data->layer.layer);
-}
-
-void action_toggle_layer(union ActionData *data)
-{
- ObClient *c = data->layer.any.c;
-
- client_action_start(data);
- if (data->layer.layer < 0)
- client_set_layer(c, c->below ? 0 : -1);
- else if (data->layer.layer > 0)
- client_set_layer(c, c->above ? 0 : 1);
- client_action_end(data);
-}
-
-void action_toggle_dockautohide(union ActionData *data)
-{
- config_dock_hide = !config_dock_hide;
- dock_configure();
-}
-
-void action_toggle_show_desktop(union ActionData *data)
-{
- screen_show_desktop(!screen_showing_desktop, NULL);
-}
-
-void action_show_desktop(union ActionData *data)
-{
- screen_show_desktop(TRUE, NULL);
-}
-
-void action_unshow_desktop(union ActionData *data)
-{
- screen_show_desktop(FALSE, NULL);
-}
-
-void action_break_chroot(union ActionData *data)
-{
- /* break out of one chroot */
- keyboard_reset_chains(1);
-}