-void action_desktop_last(union ActionData *data)
-{
- screen_set_desktop(screen_last_desktop, TRUE);
-}
-
-void action_toggle_decorations(union ActionData *data)
-{
- ObClient *c = data->client.any.c;
-
- client_action_start(data);
- client_set_undecorated(c, !c->undecorated);
- client_action_end(data);
-}
-
-static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
-{
- /* let's make x and y client relative instead of screen relative */
- x = x - cx;
- y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
-
-#define X x*ch/cw
-#define A -4*X + 7*ch/3
-#define B 4*X -15*ch/9
-#define C -X/4 + 2*ch/3
-#define D X/4 + 5*ch/12
-#define E X/4 + ch/3
-#define F -X/4 + 7*ch/12
-#define G 4*X - 4*ch/3
-#define H -4*X + 8*ch/3
-#define a (y > 5*ch/9)
-#define b (x < 4*cw/9)
-#define c (x > 5*cw/9)
-#define d (y < 4*ch/9)
-
- /*
- Each of these defines (except X which is just there for fun), represents
- the equation of a line. The lines they represent are shown in the diagram
- below. Checking y against these lines, we are able to choose a region
- of the window as shown.
-
- +---------------------A-------|-------|-------B---------------------+
- | |A B| |
- | |A | | B| |
- | | A B | |
- | | A | | B | |
- | | A B | |
- | | A | | B | |
- | northwest | A north B | northeast |
- | | A | | B | |
- | | A B | |
- C---------------------+----A--+-------+--B----+---------------------D
- |CCCCCCC | A B | DDDDDDD|
- | CCCCCCCC | A | | B | DDDDDDDD |
- | CCCCCCC A B DDDDDDD |
- - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - -
- | | b c | |
- | west | b move c | east |
- | | b c | |
- - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -
- | EEEEEEE G H FFFFFFF |
- | EEEEEEEE | G | | H | FFFFFFFF |
- |EEEEEEE | G H | FFFFFFF|
- E---------------------+----G--+-------+--H----+---------------------F
- | | G H | |
- | | G | | H | |
- | southwest | G south H | southeast |
- | | G | | H | |
- | | G H | |
- | | G | | H | |
- | | G H | |
- | |G | | H| |
- | |G H| |
- +---------------------G-------|-------|-------H---------------------+
- */
-
- if (y < A && y >= C)
- return prop_atoms.net_wm_moveresize_size_topleft;
- else if (y >= A && y >= B && a)
- return prop_atoms.net_wm_moveresize_size_top;
- else if (y < B && y >= D)
- return prop_atoms.net_wm_moveresize_size_topright;
- else if (y < C && y >= E && b)
- return prop_atoms.net_wm_moveresize_size_left;
- else if (y < D && y >= F && c)
- return prop_atoms.net_wm_moveresize_size_right;
- else if (y < E && y >= G)
- return prop_atoms.net_wm_moveresize_size_bottomleft;
- else if (y < G && y < H && d)
- return prop_atoms.net_wm_moveresize_size_bottom;
- else if (y >= H && y < F)
- return prop_atoms.net_wm_moveresize_size_bottomright;
- else
- return prop_atoms.net_wm_moveresize_move;
-
-#undef X
-#undef A
-#undef B
-#undef C
-#undef D
-#undef E
-#undef F
-#undef G
-#undef H
-#undef a
-#undef b
-#undef c
-#undef d
-}
-
-void action_moveresize(union ActionData *data)
-{
- ObClient *c = data->moveresize.any.c;
- guint32 corner;
-
- if (!client_normal(c)) return;
-
- if (data->moveresize.keyboard) {
- corner = (data->moveresize.move ?
- prop_atoms.net_wm_moveresize_move_keyboard :
- prop_atoms.net_wm_moveresize_size_keyboard);
- } else {
- corner = (data->moveresize.move ?
- prop_atoms.net_wm_moveresize_move :
- pick_corner(data->any.x, data->any.y,
- c->frame->area.x, c->frame->area.y,
- /* use the client size because the frame
- can be differently sized (shaded
- windows) and we want this based on the
- clients size */
- c->area.width + c->frame->size.left +
- c->frame->size.right,
- c->area.height + c->frame->size.top +
- c->frame->size.bottom));
- }
-
- moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
-}
-
-void action_reconfigure(union ActionData *data)
-{
- ob_reconfigure();
-}
-
-void action_restart(union ActionData *data)
-{
- ob_restart_other(data->execute.path);
-}
-
-void action_exit(union ActionData *data)
-{
- ob_exit(0);
-}
-
-void action_showmenu(union ActionData *data)
-{
- if (data->showmenu.name) {
- menu_show(data->showmenu.name, data->any.x, data->any.y,
- data->any.button, data->showmenu.any.c);
- }
-}
-
-void action_cycle_windows(union ActionData *data)
-{
- /* if using focus_delay, stop the timer now so that focus doesn't go moving
- on us */
- event_halt_focus_delay();
-
- focus_cycle(data->cycle.forward,
- data->cycle.all_desktops,
- data->cycle.dock_windows,
- data->cycle.linear, data->any.interactive,
- data->cycle.dialog,
- data->cycle.inter.final, data->cycle.inter.cancel);
-}
-