+void action_growtoedge(union ActionData *data)
+{
+ int x, y, width, height, dest;
+ ObClient *c = data->diraction.c;
+ Rect *a = screen_area(c->desktop);
+
+ if (!c)
+ return;
+
+ x = c->frame->area.x;
+ y = c->frame->area.y;
+ width = c->frame->area.width;
+ height = c->frame->area.height;
+
+ switch(data->diraction.direction) {
+ case OB_DIRECTION_NORTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH);
+ if(a->y > (y - c->size_inc.height))
+ height = c->frame->area.height / 2;
+ else {
+ height = c->frame->area.y + c->frame->area.height - dest;
+ y = dest;
+ }
+ break;
+ case OB_DIRECTION_WEST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_WEST);
+ if(a->x > (x - c->size_inc.width))
+ width = c->frame->area.width / 2;
+ else {
+ width = c->frame->area.x + c->frame->area.width - dest;
+ x = dest;
+ }
+ break;
+ case OB_DIRECTION_SOUTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH);
+ if(a->y + a->height <
+ (y + c->frame->area.height + c->size_inc.height)) {
+ height = c->frame->area.height / 2;
+ y = a->y + a->height - height;
+ } else
+ height = dest - c->frame->area.y;
+ break;
+ case OB_DIRECTION_EAST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_EAST);
+ if(a->x + a->width <
+ (x + c->frame->area.width + c->size_inc.width)) {
+ width = c->frame->area.width / 2;
+ x = a->x + a->width - width;
+ } else
+ width = dest - c->frame->area.x;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ frame_frame_gravity(c->frame, &x, &y);
+ width -= c->frame->size.left + c->frame->size.right;
+ height -= c->frame->size.top + c->frame->size.bottom;
+ client_configure(c, OB_CORNER_TOPLEFT, x, y, width, height, TRUE, TRUE);
+}
+