+ /* set up the textures */
+ a_focused_label->texture[0].type = Text;
+ a_focused_label->texture[0].data.text.justify = winjust;
+ a_focused_label->texture[0].data.text.font = s_winfont;
+ a_focused_label->texture[0].data.text.shadow = s_winfont_shadow;
+ a_focused_label->texture[0].data.text.offset = s_winfont_shadow_offset;
+ a_focused_label->texture[0].data.text.color = s_title_focused_color;
+
+ a_unfocused_label->texture[0].type = Text;
+ a_unfocused_label->texture[0].data.text.justify = winjust;
+ a_unfocused_label->texture[0].data.text.font = s_winfont;
+ a_unfocused_label->texture[0].data.text.shadow = s_winfont_shadow;
+ a_unfocused_label->texture[0].data.text.offset = s_winfont_shadow_offset;
+ a_unfocused_label->texture[0].data.text.color = s_title_unfocused_color;
+
+ a_focused_unpressed_max->texture[0].type =
+ a_focused_pressed_max->texture[0].type =
+ a_unfocused_unpressed_max->texture[0].type =
+ a_unfocused_pressed_max->texture[0].type =
+ a_focused_unpressed_close->texture[0].type =
+ a_focused_pressed_close->texture[0].type =
+ a_unfocused_unpressed_close->texture[0].type =
+ a_unfocused_pressed_close->texture[0].type =
+ a_focused_unpressed_desk->texture[0].type =
+ a_focused_pressed_desk->texture[0].type =
+ a_unfocused_unpressed_desk->texture[0].type =
+ a_unfocused_pressed_desk->texture[0].type =
+ a_focused_unpressed_iconify->texture[0].type =
+ a_focused_pressed_iconify->texture[0].type =
+ a_unfocused_unpressed_iconify->texture[0].type =
+ a_unfocused_pressed_iconify->texture[0].type = Bitmask;
+ a_focused_unpressed_max->texture[0].data.mask.mask =
+ a_focused_pressed_max->texture[0].data.mask.mask =
+ a_unfocused_unpressed_max->texture[0].data.mask.mask =
+ a_unfocused_pressed_max->texture[0].data.mask.mask = s_max_mask;
+ a_focused_unpressed_close->texture[0].data.mask.mask =
+ a_focused_pressed_close->texture[0].data.mask.mask =
+ a_unfocused_unpressed_close->texture[0].data.mask.mask =
+ a_unfocused_pressed_close->texture[0].data.mask.mask = s_close_mask;
+ a_focused_unpressed_desk->texture[0].data.mask.mask =
+ a_focused_pressed_desk->texture[0].data.mask.mask =
+ a_unfocused_unpressed_desk->texture[0].data.mask.mask =
+ a_unfocused_pressed_desk->texture[0].data.mask.mask = s_desk_mask;
+ a_focused_unpressed_iconify->texture[0].data.mask.mask =
+ a_focused_pressed_iconify->texture[0].data.mask.mask =
+ a_unfocused_unpressed_iconify->texture[0].data.mask.mask =
+ a_unfocused_pressed_iconify->texture[0].data.mask.mask = s_icon_mask;
+ a_focused_unpressed_max->texture[0].data.mask.color =
+ a_focused_pressed_max->texture[0].data.mask.color =
+ a_focused_unpressed_close->texture[0].data.mask.color =
+ a_focused_pressed_close->texture[0].data.mask.color =
+ a_focused_unpressed_desk->texture[0].data.mask.color =
+ a_focused_pressed_desk->texture[0].data.mask.color =
+ a_focused_unpressed_iconify->texture[0].data.mask.color =
+ a_focused_pressed_iconify->texture[0].data.mask.color =
+ s_titlebut_focused_color;
+ a_unfocused_unpressed_max->texture[0].data.mask.color =
+ a_unfocused_pressed_max->texture[0].data.mask.color =
+ a_unfocused_unpressed_close->texture[0].data.mask.color =
+ a_unfocused_pressed_close->texture[0].data.mask.color =
+ a_unfocused_unpressed_desk->texture[0].data.mask.color =
+ a_unfocused_pressed_desk->texture[0].data.mask.color =
+ a_unfocused_unpressed_iconify->texture[0].data.mask.color =
+ a_unfocused_pressed_iconify->texture[0].data.mask.color =
+ s_titlebut_unfocused_color;