+ spriteBatch.Draw(selectGameScreen, backgroundPos, null, Color.White, 0, zero, 0.5f, SpriteEffects.None, 0);\r
+ //spriteBatch.DrawString(menuFont, "Select Game", new Vector2(100, 100), Color.Gray, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
+\r
+ //spriteBatch.DrawString(menuFont, returnToMainText, returnToMainPos, Color.Gray, 0, new Vector2(180 , 0), .6f, SpriteEffects.None, 0.5f);\r