if(allReady && players.Count == 2 && localPlayer == players[0])\r
{\r
if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B))\r
if(allReady && players.Count == 2 && localPlayer == players[0])\r
{\r
if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B))\r