+ public void UpdateInput(TimeSpan timeSpan, List<Keys> keysPressed)\r
+ {\r
+\r
+ UpdatePosition(timeSpan, keysPressed);\r
+\r
+ if (projectileCoolDown > 0)\r
+ projectileCoolDown--;\r
+ else if (projectileCoolDown == 0)\r
+ {\r
+ if (keysPressed.Contains<Keys>(Keys.Space))\r
+ {\r
+ Attack();\r
+ }\r
+ }\r
+ }\r
+ public void UpdatePosition(TimeSpan timeSpan, List<Keys> keysPressed)\r