- spriteBatch.Draw(projectileModel, new Vector2(topLeftX - pixelX, topLeftY - pixelY), null, Color.White, 0, new Vector2(0f, 0f), 1f, SpriteEffects.None, 0);\r
+ //Console.WriteLine(gridX + " " + gridY);\r
+ //Console.WriteLine(theMap.GetRectangleFromCoordinates(new Vector2(gridX, gridY)));\r
+ Rectangle position = theMap.GetRectangleFromCoordinates(new Vector2(gridX, gridY));\r
+ //spriteBatch.Draw(projectileModel, position, Color.White);\r
+ Rectangle position2 = new Rectangle((int)(pixelX), (int)(pixelY), (int)Map.PixelsToUnitSquares, (int)Map.PixelsToUnitSquares);\r
+ Rectangle position3 = theMap.GetRectangleFromCoordinates(new Vector2(pixelX / Map.PixelsToUnitSquares, pixelY / Map.PixelsToUnitSquares));\r
+ spriteBatch.Draw(projectileModel, position3, Color.White);\r