- spriteBatch.Draw(projectileModel, position, Color.White);\r
- //Rectangle position2 = new Rectangle(pixelX-30, pixelY-30, 60, 60);\r
- //spriteBatch.Draw(projectileModel, position2, Color.White);\r
+ //spriteBatch.Draw(projectileModel, position, Color.White);\r
+ Rectangle position2 = new Rectangle((int)(pixelX), (int)(pixelY), (int)Map.PixelsToUnitSquares, (int)Map.PixelsToUnitSquares);\r
+ Rectangle position3 = theMap.GetRectangleFromCoordinates(new Vector2(pixelX / Map.PixelsToUnitSquares, pixelY / Map.PixelsToUnitSquares));\r
+ spriteBatch.Draw(projectileModel, position3, Color.White);\r