public MovementManager Motion { get { return mMotion; } }\r
public int PlayerIndex { get { return mPlayerIndex; } }\r
public Vector2 Position { get { return mMotion.Position; } }\r
public MovementManager Motion { get { return mMotion; } }\r
public int PlayerIndex { get { return mPlayerIndex; } }\r
public Vector2 Position { get { return mMotion.Position; } }\r