+ Point aPosition = Game.State.Map.GetPointFromCoordinates(Motion.Position);\r
+ Vector2 drawPosition = new Vector2(aPosition.X, aPosition.Y);\r
+ //spriteBatch.Draw(charModel, position, Color.White);\r
+ if (isAttacking)\r
+ animateMelee.AttackLeft(spriteBatch, drawPosition);\r
+ \r
+ }\r
+ public override void UpdateFrame(TimeSpan timeSpan)\r
+ {\r
+ animateMelee.Update(timeSpan);\r