void UnloadContent();\r
long Update(GameTime gameTime, NetworkManager networkGame);\r
long Draw(SpriteBatch spriteBatch);\r
int Health { get; }\r
void causeDamageTo(int amount);\r
void UnloadContent();\r
long Update(GameTime gameTime, NetworkManager networkGame);\r
long Draw(SpriteBatch spriteBatch);\r
int Health { get; }\r
void causeDamageTo(int amount);\r