+ Vector2 toShoot = new Vector2(velocityX, velocityY);\r
+ toShoot.Normalize();\r
+ toShoot *= projectileSpeed;\r
+ projectileCoolDown = shootCoolDown;\r
+ game.State.mDisplay.AddProjectiles(new Projectile(game.State.Map, projectileModel,\r
+ toShoot, new Point(startX, startY)));\r
+\r
+ \r