+ /*\r
+ State.Entities.ForEach(delegate(IEntity e) \r
+ {\r
+ IMonster m = e as IMonster;\r
+ if (m != null)\r
+ {\r
+ if (State.mCharacters[0] != null && mAIData.spaceVisible(e.Coordinates, State.mCharacters[0].Coordinates))\r
+ {\r
+ m.Chasing(State.mCharacters[0].Coordinates);\r
+ }\r
+ else\r
+ {\r
+ m.DefaultAction();\r
+ }\r
+ }\r
+ e.Update(elapsedTime); \r
+ });\r
+ */\r