- Texture2D everything = contentManager.Load<Texture2D>("cs");\r
- mMap = contentManager.Load<Map>("Maps/stable");\r
- Map.DefaultTile = contentManager.Load<Texture2D>("default");\r
- mMap.CenterCell = new Vector2(5,5);\r
- //List<object> entities = mMap.GetAllEntities();\r
- mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5,5), 10, 10, 300, 300));\r
- // TODO: use this.Content to load your game content here\r
+ everything = contentManager.Load<Texture2D>("cs");\r
+ projectile1 = contentManager.Load<Texture2D>("projectile");\r
+ theHUD.LoadContent(contentManager);\r