class Client;
-enum MouseContext {
- MC_Frame,
- MC_Titlebar,
- MC_Handle,
- MC_Window,
- MC_MaximizeButton,
- MC_CloseButton,
- MC_IconifyButton,
- MC_StickyButton,
- MC_Grip,
- MC_Root,
- MC_MenuItem,
- NUM_MOUSE_CONTEXT
+struct MouseContext {
+ enum MC {
+ Frame,
+ Titlebar,
+ Handle,
+ Window,
+ MaximizeButton,
+ CloseButton,
+ IconifyButton,
+ AllDesktopsButton,
+ Grip,
+ Root,
+ MenuItem,
+ NUM_MOUSE_CONTEXT
+ };
};
-enum MouseAction {
- MousePress,
- MouseClick,
- MouseDoubleClick,
- MouseMotion,
- NUM_MOUSE_ACTION
+struct MouseAction {
+ enum MA {
+ Press,
+ Click,
+ DoubleClick,
+ Motion,
+ NUM_MOUSE_ACTION
+ };
};
-enum KeyContext {
- KC_Menu,
- KC_All,
- NUM_KEY_CONTEXT
+struct KeyContext {
+ enum KC {
+ Menu,
+ All,
+ NUM_KEY_CONTEXT
+ };
};
-enum EventAction {
- EventEnterWindow,
- EventLeaveWindow,
- EventPlaceWindow,
- EventNewWindow,
- EventCloseWindow,
- EventStartup,
- EventShutdown,
- EventFocus,
- EventBell,
- NUM_EVENTS
+struct KeyAction {
+ enum KA {
+ Press,
+ Release,
+ NUM_KEY_ACTION
+ };
+};
+
+struct EventAction {
+ enum EA {
+ EnterWindow,
+ LeaveWindow,
+ PlaceWindow,
+ NewWindow,
+ CloseWindow,
+ Startup,
+ Shutdown,
+ Focus,
+ Bell,
+ UrgentWindow,
+ NUM_EVENTS
+ };
};
class MouseData {
Time time;
unsigned int state;
unsigned int button;
- MouseContext context;
- MouseAction action;
+ MouseContext::MC context;
+ MouseAction::MA action;
int xroot;
int yroot;
int pressx;
int press_clientheight;
MouseData(int screen, Client *client, Time time, unsigned int state,
- unsigned int button, MouseContext context, MouseAction action,
- int xroot, int yroot, const otk::Point &initpos,
- const otk::Rect &initarea) {
+ unsigned int button, MouseContext::MC context,
+ MouseAction::MA action, int xroot, int yroot,
+ const otk::Point &initpos, const otk::Rect &initarea) {
this->screen = screen;
this->client = client;
this->time = time;
this->press_clientheight = initarea.height();
}
MouseData(int screen, Client *client, Time time, unsigned int state,
- unsigned int button, MouseContext context, MouseAction action) {
+ unsigned int button, MouseContext::MC context,
+ MouseAction::MA action) {
this->screen = screen;
this->client = client;
this->time = time;
int screen;
Client *client;
unsigned int state;
- EventAction action;
+ EventAction::EA action;
- EventData(int screen, Client *client, EventAction action,
+ EventData(int screen, Client *client, EventAction::EA action,
unsigned int state) {
this->screen = screen;
this->client = client;
Client *client;
Time time;
unsigned int state;
- std::string key;
+ char *key;
+ KeyAction::KA action;
KeyData(int screen, Client *client, Time time, unsigned int state,
- unsigned int key) {
+ unsigned int key, KeyAction::KA action) {
this->screen = screen;
this->client = client;
this->time = time;
this->state = state;
this->key = XKeysymToString(XKeycodeToKeysym(**otk::display,
key, 0));
+ this->action = action;
}
};
#endif // SWIG
-PyObject *mbind(const std::string &button, ob::MouseContext context,
- ob::MouseAction action, PyObject *func);
+PyObject *mbind(const std::string &button, ob::MouseContext::MC context,
+ ob::MouseAction::MA action, PyObject *func);
+
+PyObject *kbind(PyObject *keylist, ob::KeyContext::KC context, PyObject *func);
-PyObject *kbind(PyObject *keylist, ob::KeyContext context, PyObject *func);
+PyObject *kgrab(int screen, PyObject *func);
+PyObject *kungrab();
-PyObject *ebind(ob::EventAction action, PyObject *func);
+PyObject *ebind(ob::EventAction::EA action, PyObject *func);
void set_reset_key(const std::string &key);
-PyObject *send_client_msg(Window target, int type, Window about,
+PyObject *send_client_msg(Window target, Atom type, Window about,
long data, long data1 = 0, long data2 = 0,
long data3 = 0, long data4 = 0);
+
+
+void execute(const std::string &bin, int screen=0);
+
}