@brief wee
*/
-#include "actions.hh"
-#include "widget.hh"
-#include "bindings.hh"
+#include "otk/point.hh"
+#include "otk/rect.hh"
extern "C" {
+#include <X11/Xlib.h>
#include <Python.h>
}
+#include <string>
+#include <vector>
+
namespace ob {
-//! Add a python callback funtion to the back of the hook list
-bool python_register(int action, PyObject *callback);
-//! Add a python callback funtion to the front of the hook list
-bool python_preregister(int action, PyObject *callback);
-//! Remove a python callback function from the hook list
-bool python_unregister(int action, PyObject *callback);
-
-//! Removes all python callback functions from the hook list
-bool python_unregister_all(int action);
-
-//! Add a mouse/keybinding
-/*!
- @param keylist A python list of modifier/key/buttons, in the form:
- "C-A-space" or "A-Button1" etc.
- @param callback A python function to call when the binding is used.
-*/
-bool python_bind(PyObject *keylist, PyObject *callback);
+enum MouseContext {
+ MC_Frame,
+ MC_Titlebar,
+ MC_Handle,
+ MC_Window,
+ MC_MaximizeButton,
+ MC_CloseButton,
+ MC_IconifyButton,
+ MC_StickyButton,
+ MC_Grip,
+ MC_Root,
+ MC_MenuItem,
+ NUM_MOUSE_CONTEXT
+};
+
+enum MouseAction {
+ MousePress,
+ MouseClick,
+ MouseDoubleClick,
+ MouseMotion,
+ NUM_MOUSE_ACTION
+};
+
+enum KeyContext {
+ KC_Menu,
+ KC_All,
+ NUM_KEY_CONTEXT
+};
+
+enum EventAction {
+ EventEnterWindow,
+ EventLeaveWindow,
+ EventNewWindow,
+ EventCloseWindow,
+ EventStartup,
+ EventShutdown,
+ NUM_EVENTS
+};
+
+#ifndef SWIG
+
+// *** MotionData can be (and is) cast ButtonData!! (in actions.cc) *** //
+typedef struct {
+ PyObject_HEAD;
+ int screen;
+ Window window;
+ Time time;
+ unsigned int state;
+ unsigned int button;
+ MouseContext context;
+ MouseAction action;
+ int xroot;
+ int yroot;
+ int pressx;
+ int pressy;
+ int press_clientx;
+ int press_clienty;
+ int press_clientwidth;
+ int press_clientheight;
+} MotionData;
+
+// *** MotionData can be (and is) cast ButtonData!! (in actions.cc) *** //
+typedef struct {
+ PyObject_HEAD;
+ int screen;
+ Window window;
+ Time time;
+ unsigned int state;
+ unsigned int button;
+ MouseContext context;
+ MouseAction action;
+} ButtonData;
+
+typedef struct {
+ PyObject_HEAD;
+ int screen;
+ Window window;
+ unsigned int state;
+ EventAction action;
+} EventData;
+
+typedef struct {
+ PyObject_HEAD;
+ int screen;
+ Window window;
+ Time time;
+ unsigned int state;
+ unsigned int key;
+} KeyData;
+
+void python_init(char *argv0);
+void python_destroy();
+bool python_exec(const std::string &path);
+
+MotionData *new_motion_data(int screen, Window window, Time time,
+ unsigned int state, unsigned int button,
+ MouseContext context, MouseAction action,
+ int xroot, int yroot, const otk::Point &initpos,
+ const otk::Rect &initarea);
+ButtonData *new_button_data(int screen, Window window, Time time,
+ unsigned int state, unsigned int button,
+ MouseContext context, MouseAction action);
+EventData *new_event_data(int screen, Window window, EventAction action,
+ unsigned int state);
+KeyData *new_key_data(int screen, Window window, Time time, unsigned int state,
+ unsigned int key);
+
+void python_callback(PyObject *func, PyObject *data);
+
+bool python_get_long(const char *name, long *value);
+bool python_get_string(const char *name, std::string *value);
+bool python_get_stringlist(const char *name, std::vector<std::string> *value);
+#endif
+
+PyObject *mbind(const std::string &button, ob::MouseContext context,
+ ob::MouseAction action, PyObject *func);
-bool python_unbind(PyObject *keylist);
+PyObject *kbind(PyObject *keylist, ob::KeyContext context, PyObject *func);
-bool python_unbind_all();
+PyObject *ebind(ob::EventAction action, PyObject *func);
-//! Fire a python callback function
-void python_callback(OBActions::ActionType action, Window window,
- OBWidget::WidgetType type, unsigned int state,
- long d1 = LONG_MIN, long d2 = LONG_MIN,
- long d3 = LONG_MIN, long d4 = LONG_MIN);
+void set_reset_key(const std::string &key);
}