NUM_KEY_CONTEXT
};
+enum EventAction {
+ EventEnterWindow,
+ EventLeaveWindow,
+ EventNewWindow,
+ EventCloseWindow,
+ EventStartup,
+ EventShutdown,
+ NUM_EVENTS
+};
+
#ifndef SWIG
// *** MotionData can be (and is) cast ButtonData!! (in actions.cc) *** //
typedef struct {
PyObject_HEAD;
+ int screen;
Window window;
Time time;
unsigned int state;
// *** MotionData can be (and is) cast ButtonData!! (in actions.cc) *** //
typedef struct {
PyObject_HEAD;
+ int screen;
Window window;
Time time;
unsigned int state;
typedef struct {
PyObject_HEAD;
+ int screen;
+ Window window;
+ unsigned int state;
+ EventAction action;
+} EventData;
+
+typedef struct {
+ PyObject_HEAD;
+ int screen;
Window window;
Time time;
unsigned int state;
void python_destroy();
bool python_exec(const std::string &path);
-MotionData *new_motion_data(Window window, Time time, unsigned int state,
- unsigned int button, MouseContext context,
- MouseAction action, int xroot, int yroot,
- const otk::Point &initpos,
+MotionData *new_motion_data(int screen, Window window, Time time,
+ unsigned int state, unsigned int button,
+ MouseContext context, MouseAction action,
+ int xroot, int yroot, const otk::Point &initpos,
const otk::Rect &initarea);
-ButtonData *new_button_data(Window window, Time time, unsigned int state,
- unsigned int button, MouseContext context,
- MouseAction action);
-KeyData *new_key_data(Window window, Time time, unsigned int state,
+ButtonData *new_button_data(int screen, Window window, Time time,
+ unsigned int state, unsigned int button,
+ MouseContext context, MouseAction action);
+EventData *new_event_data(int screen, Window window, EventAction action,
+ unsigned int state);
+KeyData *new_key_data(int screen, Window window, Time time, unsigned int state,
unsigned int key);
void python_callback(PyObject *func, PyObject *data);
+bool python_get_long(const char *name, long *value);
bool python_get_string(const char *name, std::string *value);
bool python_get_stringlist(const char *name, std::vector<std::string> *value);
#endif
-PyObject * mbind(const std::string &button, ob::MouseContext context,
- ob::MouseAction action, PyObject *func);
+PyObject *mbind(const std::string &button, ob::MouseContext context,
+ ob::MouseAction action, PyObject *func);
+
+PyObject *kbind(PyObject *keylist, ob::KeyContext context, PyObject *func);
+
+PyObject *ebind(ob::EventAction action, PyObject *func);
-PyObject * kbind(PyObject *keylist, ob::KeyContext context, PyObject *func);
-PyObject * kunbind(PyObject *keylist);
-void kunbind_all();
void set_reset_key(const std::string &key);
}