@brief The main class for the Openbox window manager
*/
-/*
- cuz girls look soooo goood.. on the end of my DICK
-*/
-
extern "C" {
#include <X11/Xlib.h>
}
std::string _scriptfilepath;
//! The display requested by the user, or null to use the DISPLAY env var
char *_displayreq;
- //! The value of argv[0], i.e. how this application was executed
- char *_argv0;
+ //! The value of argv, i.e. how this application was executed
+ char **_argv;
+ //! Run the application in synchronous mode? (for debugging)
+ bool _sync;
+ //! Should Openbox run on a single screen or on all available screens?
+ bool _single;
//! A list of all managed clients
ClientMap _clients;
//! The interface through which keys/buttons are grabbed and handled
OBBindings *_bindings;
- //! Run the application in synchronous mode? (for debugging)
- bool _sync;
-
//! The running state of the window manager
RunState _state;
Cursors _cursors;
//! When set to true, the Openbox::eventLoop function will stop and return
- bool _doshutdown;
+ bool _shutdown;
+
+ //! When set to true, and Openbox is about to exit, it will spawn a new
+ //! process
+ bool _restart;
- //! The configuration of the application. TEMPORARY
- otk::Configuration _config;
+ //! If this contains anything, a restart will try to execute the program in
+ //! this variable, and will fallback to reexec'ing itself if that fails
+ std::string _restart_prog;
//! The client with input focus
/*!
//! Returns the otk::OBProperty instance for the window manager
inline const otk::OBProperty *property() const { return _property; }
- //! Returns the OBBinding instance for the window manager
+ //! Returns the OBActions instance for the window manager
+ inline OBActions *actions() const { return _actions; }
+
+ //! Returns the OBBindings instance for the window manager
inline OBBindings *bindings() const { return _bindings; }
//! Returns a managed screen
Causes the Openbox::eventLoop function to stop looping, so that the window
manager can be destroyed.
*/
- inline void shutdown() { _doshutdown = true; }
+ inline void shutdown() { _shutdown = true; }
+
+ inline void restart(const std::string &bin = "") {
+ _shutdown = true; _restart = true; _restart_prog = bin;
+ }
+
+ //! Executes a command on a screen
+ void execute(int screen, const std::string &bin);
};
}