#include <string>
#include <vector>
+#include <map>
#include "otk/screeninfo.hh"
#include "otk/timerqueuemanager.hh"
#include "otk/property.hh"
#include "xeventhandler.hh"
+#include "client.hh"
namespace ob {
State_Normal, //!< The window manager is running in its normal state
State_Exiting //!< The window manager is exiting (being destroyed)
};
+
+ //! A map for looking up a specific client class from the window id
+ typedef std::map<Window, OBClient *> ClientMap;
private:
// stuff that can be passed on the command line
//! The value of argv[0], i.e. how this application was executed
char *_argv0;
+ //! A list of all managed clients
+ ClientMap _clients;
+
//! Manages all timers for the application
/*!
Use of the otk::OBTimerQueueManager::fire funtion in this object ensures
*/
inline otk::OBTimerQueueManager *timerManager() { return &_timermanager; }
+ inline const otk::OBProperty *property() const { return _property; }
+
//! The main function of the Openbox class
/*!
This function should be called after instantiating the Openbox class.
*/
void eventLoop();
+ //! Adds an OBClient to the client list for lookups
+ void addClient(Window window, OBClient *client);
+
+ //! Removes an OBClient from the client list for lookups
+ void removeClient(Window window);
+
+ //! Finds an OBClient based on its window id
+ OBClient *findClient(Window window);
+
//! Requests that the window manager exit
/*!
Causes the Openbox::eventLoop function to stop looping, so that the window