@brief The main class for the Openbox window manager
*/
-/*
- cuz girls look soooo goood.. on the end of my DICK
-*/
-
extern "C" {
#include <X11/Xlib.h>
}
namespace ob {
-class OBScreen;
-class OBClient;
-class OBActions;
+class Screen;
+class Client;
+class Actions;
+class Bindings;
//! Mouse cursors used throughout Openbox
struct Cursors {
not exit until the window manager is ready to be destroyed. Destruction of
the Openbox class instance will shutdown the window manager.
*/
-class Openbox : public otk::OtkEventDispatcher, public otk::OtkEventHandler
+class Openbox : public otk::EventDispatcher, public otk::EventHandler
{
public:
//! The single instance of the Openbox class for the application
};
//! A map for looking up a specific client class from the window id
- typedef std::map<Window, OBClient *> ClientMap;
+ typedef std::map<Window, Client *> ClientMap;
- //! A list of OBScreen classes
- typedef std::vector<OBScreen *> ScreenList;
+ //! A list of Screen classes
+ typedef std::vector<Screen *> ScreenList;
private:
// stuff that can be passed on the command line
std::string _scriptfilepath;
//! The display requested by the user, or null to use the DISPLAY env var
char *_displayreq;
- //! The value of argv[0], i.e. how this application was executed
- char *_argv0;
+ //! The value of argv, i.e. how this application was executed
+ char **_argv;
+ //! Run the application in synchronous mode? (for debugging)
+ bool _sync;
+ //! Should Openbox run on a single screen or on all available screens?
+ bool _single;
//! A list of all managed clients
ClientMap _clients;
//! Manages all timers for the application
/*!
- Use of the otk::OBTimerQueueManager::fire funtion in this object ensures
+ Use of the otk::TimerQueueManager::fire funtion in this object ensures
that all timers fire when their times elapse.
*/
- otk::OBTimerQueueManager _timermanager;
+ otk::TimerQueueManager _timermanager;
//! Cached atoms on the display
/*!
- This is a pointer because the OBProperty class uses otk::OBDisplay::display
+ This is a pointer because the Property class uses otk::Display::display
in its constructor, so, it needs to be initialized <b>after</b> the display
is initialized in this class' constructor.
*/
- otk::OBProperty *_property;
+ otk::Property *_property;
//! The action interface through which all user-available actions occur
- OBActions *_actions;
+ Actions *_actions;
+
+ //! The interface through which keys/buttons are grabbed and handled
+ Bindings *_bindings;
//! The running state of the window manager
RunState _state;
Cursors _cursors;
//! When set to true, the Openbox::eventLoop function will stop and return
- bool _doshutdown;
+ bool _shutdown;
- //! The configuration of the application. TEMPORARY
- otk::Configuration _config;
+ //! When set to true, and Openbox is about to exit, it will spawn a new
+ //! process
+ bool _restart;
+ //! If this contains anything, a restart will try to execute the program in
+ //! this variable, and will fallback to reexec'ing itself if that fails
+ std::string _restart_prog;
+
+ //! The client with input focus
+ /*!
+ Updated by the clients themselves.
+ */
+ Client *_focused_client;
+
+ //! The screen with input focus
+ /*!
+ Updated by the clients when they update the Openbox::focused_client
+ property.
+ */
+ Screen *_focused_screen;
+
//! Parses the command line used when executing this application
void parseCommandLine(int argv, char **argv);
//! Displays the version string to stdout
//! Returns the state of the window manager (starting, exiting, etc)
inline RunState state() const { return _state; }
- //! Returns the otk::OBTimerQueueManager for the application
+ //! Returns the otk::TimerQueueManager for the application
/*!
- All otk::OBTimer objects used in the application should be made to use this
- otk::OBTimerQueueManager.
+ All otk::Timer objects used in the application should be made to use this
+ otk::TimerQueueManager.
*/
- inline otk::OBTimerQueueManager *timerManager() { return &_timermanager; }
+ inline otk::TimerQueueManager *timerManager() { return &_timermanager; }
+
+ //! Returns the otk::Property instance for the window manager
+ inline const otk::Property *property() const { return _property; }
- //! Returns the otk::OBProperty instance for the window manager
- inline const otk::OBProperty *property() const { return _property; }
+ //! Returns the Actions instance for the window manager
+ inline Actions *actions() const { return _actions; }
+
+ //! Returns the Bindings instance for the window manager
+ inline Bindings *bindings() const { return _bindings; }
//! Returns a managed screen
- inline OBScreen *screen(int num) {
+ inline Screen *screen(int num) {
assert(num >= 0); assert(num < (signed)_screens.size());
+ if (num >= screenCount())
+ return NULL;
return _screens[num];
}
+ //! Returns the number of managed screens
+ inline int screenCount() const {
+ return (signed)_screens.size();
+ }
+
//! Returns the mouse cursors used throughout Openbox
inline const Cursors &cursors() const { return _cursors; }
void eventLoop();
#endif
- //! Adds an OBClient to the client list for lookups
- void addClient(Window window, OBClient *client);
+ //! Adds an Client to the client list for lookups
+ void addClient(Window window, Client *client);
- //! Removes an OBClient from the client list for lookups
+ //! Removes an Client from the client list for lookups
void removeClient(Window window);
- //! Finds an OBClient based on its window id
- OBClient *findClient(Window window);
+ //! Finds an Client based on its window id
+ Client *findClient(Window window);
+ //! The client with input focus
+ inline Client *focusedClient() { return _focused_client; }
+
+ //! Change the client which has focus.
+ /*!
+ This is called by the clients themselves when their focus state changes.
+ */
+ void setFocusedClient(Client *c);
+
+ //! The screen with input focus
+ inline Screen *focusedScreen() { return _focused_screen; }
+
//! Requests that the window manager exit
/*!
Causes the Openbox::eventLoop function to stop looping, so that the window
manager can be destroyed.
*/
- inline void shutdown() { _doshutdown = true; }
+ inline void shutdown() { _shutdown = true; }
+
+ inline void restart(const std::string &bin = "") {
+ _shutdown = true; _restart = true; _restart_prog = bin;
+ }
+
+ //! Executes a command on a screen
+ void execute(int screen, const std::string &bin);
};
}