property changes on the window and some client messages
*/
+#include "screen.hh"
#include "widgetbase.hh"
#include "otk/point.hh"
#include "otk/strut.hh"
namespace ob {
class Frame;
+class Screen;
//! The MWM Hints as retrieved from the window property
/*!
//! The window uses shape extension to be non-rectangular?
bool _shaped;
+ //! If the window has a modal child window, then this will point to it
+ Client *_modal_child;
+
//! The window is modal, so it must be processed before any windows it is
//! related to can be focused
bool _modal;
*/
DecorationFlags _decorations;
+ //! A bitmask of values in the Client::Decoration enum.
+ /*!
+ Specifies the decorations that should NOT be displayed on the client.
+ */
+ DecorationFlags _disabled_decorations;
+
//! A bitmask of values in the Client::Function enum
/*!
The values in the variable specify the ways in which the user is allowed to
by sending it to any other valid desktop.
*/
void setDesktop(long desktop);
+ //! Set whether the window is modal or not
+ /*!
+ This adjusts references in parents etc to match.
+ */
+ void setModal(bool modal);
//! Calculates the stacking layer for the client window
void calcLayer();
/*!
@param fs true if the window should be made fullscreen; false if it should
be returned to normal state.
+ @param savearea true to have the client's current size and position saved;
+ otherwise, they are not. You should not save when mapping a
+ new window that is set to fullscreen.
+ */
+ void fullscreen(bool fs, bool savearea);
+
+ //! Maximize or unmaximize the client window
+ /*!
+ @param max true if the window should be maximized; false if it should be
+ returned to normal size.
+ @param dir 0 to set both horz and vert, 1 to set horz, 2 to set vert.
+ @param savearea true to have the client's current size and position saved;
+ otherwise, they are not. You should not save when mapping a
+ new window that is set to fullscreen.
*/
- void fullscreen(bool fs);
+ void maximize(bool max, int dir, bool savearea);
//! Internal version of the Client::move function
/*!
void internal_resize(Corner anchor, int w, int h, bool user = true,
int x = INT_MIN, int y = INT_MIN);
+ //! Attempts to find and return a modal child of this window, recursively.
+ Client *findModalChild(Client *skip = 0) const;
+
+ //! Removes or reapplies the client's border to its window
+ /*!
+ Used when managing and unmanaging a window.
+ @param addborder true if adding the border to the client; false if removing
+ from the client
+ */
+ void toggleClientBorder(bool addborder);
+
+ //! Applies the states requested when the window mapped
+ /*!
+ This should be called only once, during the window mapping process. It
+ applies things like maximized, and fullscreen.
+ */
+ void applyStartupState();
+
public:
#ifndef SWIG
//! Constructs a new Client object around a specified window id
inline bool urgent() const { return _urgent; }
//! Returns if the window wants to be notified when it receives focus
inline bool focusNotify() const { return _focus_notify; }
+ //! Returns if the window is the focused window
+ inline bool focused() const { return _focused; }
//! Returns if the window uses the Shape extension
inline bool shaped() const { return _shaped; }
//! Returns the window's gravity
//! Returns the decorations that the client window wishes to be displayed on
//! it
inline DecorationFlags decorations() const { return _decorations; }
+ //! Returns the decorations that the user has requested to be disabled on the
+ //! client
+ inline DecorationFlags disabledDecorations() const
+ { return _disabled_decorations; }
//! Returns the functions that the user can perform on the window
inline FunctionFlags funtions() const { return _functions; }
//! Return the client this window is transient for
inline Client *transientFor() const { return _transient_for; }
+ //! Returns the window which is a modal child of this window
+ inline Client *modalChild() const { return _modal_child; }
+
//! Returns if the window is modal
/*!
If the window is modal, then no other windows that it is related to can get
focus while it exists/remains modal.
*/
inline bool modal() const { return _modal; }
- //! Returns if the window is shaded
+ //! The window should not be displayed by pagers
+ inline bool skipPager() const { return _skip_pager; }
+ //! The window should not be displayed by taskbars
+ inline bool skipTaskbar() const { return _skip_taskbar; }
+ //! Returns if the window is shaded
/*!
When the window is shaded, only its titlebar is visible.
*/
//! Returns the window's stacking layer
inline StackLayer layer() const { return _layer; }
- //! Applies the states requested when the window mapped
- /*!
- This should be called only once, during the window mapping process. It
- applies things like maximized, and fullscreen.
- */
- void applyStartupState();
-
- //! Removes or reapplies the client's border to its window
+ //! Returns the logical size of the window
/*!
- Used when managing and unmanaging a window.
- @param addborder true if adding the border to the client; false if removing
- from the client
+ The "logical" size of the window is refers to the user's perception of the
+ size of the window, and is the value that should be displayed to the user.
+ For example, with xterms, this value it the number of characters being
+ displayed in the terminal, instead of the number of pixels.
*/
- void toggleClientBorder(bool addborder);
+ const otk::Point &logicalSize() const { return _logical_size; }
//! Returns the position and size of the client relative to the root window
inline const otk::Rect &area() const { return _area; }
//! Returns the client's strut definition
inline const otk::Strut &strut() const { return _strut; }
- //! Move the client window
+ //! Move the window (actually, its frame) to a position.
/*!
+ This moves the window so that the top-left corner of its frame will be at
+ the position specified.
@param x The X coordinate to move to.
@param y The Y coordinate to move to.
*/
*/
void resize(Corner anchor, int w, int h);
+ //! Reapplies the maximized state to the window
+ /*!
+ Use this to make the window readjust its maximized size to new
+ surroundings (struts, etc).
+ */
+ void remaximize();
+
+ //! Choose a mask of decorations to not display on the client
+ /*!
+ Pass a value of 0 to the function to turn all decorations back on. Note
+ that you cannot add decorations to a window with this, you can only remove
+ decorations that would otherwise have been displayed.
+ @param flags The mask of values from Client::Decoration to specify which
+ decorations should not be displayed.
+ */
+ void disableDecorations(DecorationFlags flags);
+
//! Attempt to focus the client window
bool focus();
//! Remove focus from the client window
void unfocus() const;
+ //! Validate client, by making sure no Destroy or Unmap events exist in
+ //! the event queue for the window.
+ /*!
+ @return true if the client is valid; false if the client has already
+ been unmapped/destroyed, and so is invalid.
+ */
+ bool validate() const;
+
+ void installColormap(bool install) const;
+
virtual void focusHandler(const XFocusChangeEvent &e);
virtual void unfocusHandler(const XFocusChangeEvent &e);
virtual void propertyHandler(const XPropertyEvent &e);
virtual void mapRequestHandler(const XMapRequestEvent &e);
#if defined(SHAPE)
virtual void shapeHandler(const XShapeEvent &e);
-#endif // SHAPE
+#endif // SHAPE
+
+ friend void Screen::manageWindow(Window);
+ friend void Screen::unmanageWindow(Client *);
};
}