#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/eventhandler.hh"
+#include "widget.hh"
+#include "python.hh"
namespace ob {
class OBFrame;
+extern PyTypeObject OBClient_Type;
+
//! Maintains the state of a client window.
/*!
OBClient maintains the state of a client window. The state consists of the
class' member variables and call whatever is nessary to complete the
change (such as causing a redraw of the titlebar after the title is changed).
*/
-class OBClient : public otk::OtkEventHandler {
+class OBClient : public otk::OtkEventHandler, public OBWidget {
+ PyObject_HEAD
public:
//! The frame window which decorates around the client window
static const long event_mask = PropertyChangeMask | FocusChangeMask |
StructureNotifyMask;
+ //! The mask of events to not let propogate past the client
+ /*!
+ This makes things like xprop work on the client window, but means we have
+ to explicitly grab clicks that we want.
+ */
+ static const long no_propagate_mask = ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask;
+
//! The number of unmap events to ignore on the window
int ignore_unmaps;
void updateClass();
// XXX: updateTransientFor();
- //! Move the client window
- void move(int x, int y);
-
- //! Resizes the client window, anchoring it in a given corner
- /*!
- This also maintains things like the client's minsize, and size increments.
- @param anchor The corner to keep in the same position when resizing
- @param x The X component of the new size for the client
- @param y The Y component of the new size for the client
- */
- void resize(Corner anchor, int x, int y);
-
public:
//! Constructs a new OBClient object around a specified window id
/*!
//! Returns the position and size of the client relative to the root window
inline const otk::Rect &area() const { return _area; }
+ //! Move the client window
+ void move(int x, int y);
+
+ //! Resizes the client window, anchoring it in a given corner
+ /*!
+ This also maintains things like the client's minsize, and size increments.
+ @param anchor The corner to keep in the same position when resizing
+ @param x The X component of the new size for the client
+ @param y The Y component of the new size for the client
+ */
+ void resize(Corner anchor, int x, int y);
+
virtual void propertyHandler(const XPropertyEvent &e);
virtual void clientMessageHandler(const XClientMessageEvent &e);
virtual void shapeHandler(const XShapeEvent &e);