namespace ob {
+class Client;
+
class ButtonWidget : public otk::Widget, public WidgetBase
{
private:
void setTextures();
+ Client *_client;
bool _pressed;
unsigned int _button;
+ bool _state;
public:
- ButtonWidget(otk::Widget *parent, WidgetBase::WidgetType type);
+ ButtonWidget(otk::Widget *parent, WidgetBase::WidgetType type,
+ Client *client);
virtual ~ButtonWidget();
virtual void setStyle(otk::RenderStyle *style);
virtual void adjust();
+ virtual void update();
+
virtual void renderForeground();
virtual void focus();