namespace ob {
-class OBClient;
+class Client;
+
+typedef std::list<PyObject *> CallbackList;
typedef struct Binding {
unsigned int modifiers;
typedef struct KeyBindingTree {
Binding binding;
- PyObject *callback; // the callback given for the binding in add()
+ CallbackList callbacks; // the callbacks given for the binding in add()
bool chain; // true if this is a chain to another key (not an action)
struct KeyBindingTree *next_sibling; // the next binding in the tree at the same
// level
struct KeyBindingTree *first_child; // the first child of this binding (next
// binding in a chained sequence).
- KeyBindingTree(PyObject *callback) : binding(0, 0) {
- this->callback = callback; chain = true; next_sibling = first_child = 0;
- }
KeyBindingTree() : binding(0, 0) {
- this->callback = 0; chain = true; next_sibling = first_child = 0;
+ chain = true; next_sibling = first_child = 0;
}
} KeyBindingTree;
typedef struct ButtonBinding {
Binding binding;
- PyObject *callback[NUM_MOUSE_ACTION];
- ButtonBinding() : binding(0, 0) {
- for(int i=0; i<NUM_MOUSE_ACTION; ++i) callback[i] = 0;
- }
+ CallbackList callbacks[MouseAction::NUM_MOUSE_ACTION];
+ ButtonBinding() : binding(0, 0) {}
};
-class OBBindings {
+class Bindings {
public:
//! A list of strings
typedef std::vector<std::string> StringVect;
Binding _resetkey; // the key which resets the key chain status
- otk::OBTimer _timer;
+ otk::Timer *_timer;
- PyObject *find(KeyBindingTree *search, bool *conflict) const;
+ KeyBindingTree *find(KeyBindingTree *search, bool *conflict) const;
KeyBindingTree *buildtree(const StringVect &keylist,
PyObject *callback) const;
void assimilate(KeyBindingTree *node);
- static void resetChains(OBBindings *self); // the timer's timeout function
+ static void resetChains(Bindings *self); // the timer's timeout function
typedef std::list <ButtonBinding*> ButtonBindingList;
- ButtonBindingList _buttons[NUM_MOUSE_CONTEXT];
+ ButtonBindingList _buttons[MouseContext::NUM_MOUSE_CONTEXT];
+ void grabButton(bool grab, const Binding &b, MouseContext::MC context,
+ Client *client);
+
+ CallbackList _eventlist[EventAction::NUM_EVENTS];
+
+ PyObject *_keybgrab_callback;
+
public:
- //! Initializes an OBBindings object
- OBBindings();
- //! Destroys the OBBindings object
- virtual ~OBBindings();
+ //! Initializes an Bindings object
+ Bindings();
+ //! Destroys the Bindings object
+ virtual ~Bindings();
//! Translates a binding string into the actual Binding
bool translate(const std::string &str, Binding &b, bool askey = true) const;
@return The callbackid of the binding, or '< 0' if there was no binding to
be removed.
*/
- bool removeKey(const StringVect &keylist);
+ bool removeKey(const StringVect &keylist, PyObject *callback);
//! Removes all key bindings
void removeAllKeys();
- void fireKey(unsigned int modifiers,unsigned int key, Time time);
+ void fireKey(int screen, unsigned int modifiers,unsigned int key, Time time,
+ KeyAction::KA action);
void setResetKey(const std::string &key);
void grabKeys(bool grab);
- bool addButton(const std::string &but, MouseContext context,
- MouseAction action, PyObject *callback);
+ bool grabKeyboard(int screen, PyObject *callback);
+ void ungrabKeyboard();
- void grabButtons(bool grab, OBClient *client);
+ bool grabPointer(int screen);
+ void ungrabPointer();
+
+ bool addButton(const std::string &but, MouseContext::MC context,
+ MouseAction::MA action, PyObject *callback);
+
+ void grabButtons(bool grab, Client *client);
//! Removes all button bindings
void removeAllButtons();
- void fireButton(ButtonData *data);
+ void fireButton(MouseData *data);
+
+ //! Bind a callback for an event
+ bool addEvent(EventAction::EA action, PyObject *callback);
+
+ //! Unbind the callback function from an event
+ bool removeEvent(EventAction::EA action, PyObject *callback);
+
+ //! Remove all callback functions
+ void removeAllEvents();
+
+ void fireEvent(EventData *data);
};
}