*/
#include "otk/point.hh"
+#include "otk/rect.hh"
#include "otk/eventhandler.hh"
extern "C" {
struct ButtonPressAction {
unsigned int button;
otk::Point pos;
+ otk::Rect clientarea;
ButtonPressAction() { button = 0; }
};
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
+ //! The delta x/y of the last motion sequence
+ int _dx, _dy;
//! Insert a button/position in the _posqueue
void insertPress(const XButtonEvent &e);