const int snap_to_windows = screen->getWindowToWindowSnap();
const int snap_to_edges = screen->getWindowToEdgeSnap();
// the amount of space away from the edge to provide resistance/snap
- const int snap_offset = 0;
+ const int snap_offset = screen->getSnapOffset();
// find the geomeetery where the moving window currently is
const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;