#include "Window.hh"
#include "Windowmenu.hh"
#include "Workspace.hh"
+#include "Slit.hh"
using std::string;
using std::abs;
return;
}
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: initial (%d, %d) w: %d, h: %d\n", client.window,
- wattrib.x, wattrib.y, wattrib.width, wattrib.height);
-#endif // DEBUG
-
// set the eventmask early in the game so that we make sure we get
// all the events we are interested in
XSetWindowAttributes attrib_set;
client.rect.setRect(wattrib.x, wattrib.y, wattrib.width, wattrib.height);
client.old_bw = wattrib.border_width;
- windowmenu = 0;
lastButtonPressTime = 0;
timer = new BTimer(blackbox, this);
timer->setTimeout(blackbox->getAutoRaiseDelay());
+ windowmenu = new Windowmenu(this);
+
+ // get size, aspect, minimum/maximum size and other hints set by the
+ // client
+
if (! getBlackboxHints()) {
getMWMHints();
getNetWMHints();
}
- // get size, aspect, minimum/maximum size and other hints set by the
- // client
getWMProtocols();
getWMHints();
getWMNormalHints();
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: after hints (%d, %d) w: %d, h: %d\n", client.window,
- client.rect.x(), client.rect.y(),
- client.rect.width(), client.rect.height());
-#endif // DEBUG
-
frame.window = createToplevelWindow();
- frame.plate = createChildWindow(frame.window);
- associateClientWindow();
blackbox->saveWindowSearch(frame.window, this);
+
+ frame.plate = createChildWindow(frame.window);
blackbox->saveWindowSearch(frame.plate, this);
- blackbox->saveWindowSearch(client.window, this);
// determine if this is a transient window
getTransientInfo();
getWindowType();
// adjust the window decorations/behavior based on the window type
+
switch (window_type) {
case Type_Desktop:
case Type_Dock:
// normal windows retain all of the possible decorations and functionality
break;
}
+
+ setAllowedActions();
// further adjeust the window's decorations/behavior based on window sizes
if ((client.normal_hint_flags & PMinSize) &&
decorations &= ~(Decor_Maximize | Decor_Handle);
functions &= ~(Func_Resize | Func_Maximize);
}
- upsize();
+
+ if (decorations & Decor_Titlebar)
+ createTitlebar();
-#ifdef DFEBUG
- fprintf(stderr, "0x%lx: sizes reflect the frame from now on\n",
- client.window);
- fprintf(stderr, "0x%lx: after upsize (%d, %d) w: %d, h: %d\n", client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
+ if (decorations & Decor_Handle)
+ createHandle();
- setAllowedActions();
+ // apply the size and gravity hint to the frame
+
+ upsize();
bool place_window = True;
if (blackbox->isStartup() || isTransient() ||
place_window = False;
}
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: after gravity (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
-
// add the window's strut. note this is done *after* placing the window.
screen->addStrut(&client.strut);
updateStrut();
- if (decorations & Decor_Titlebar)
- createTitlebar();
-
- if (decorations & Decor_Handle)
- createHandle();
-
#ifdef SHAPE
- if (blackbox->hasShapeExtensions() && flags.shaped) {
+ if (blackbox->hasShapeExtensions() && flags.shaped)
configureShape();
- }
#endif // SHAPE
-
- windowmenu = new Windowmenu(this);
+
+ // get the window's title before adding it to the workspace
+ getWMName();
+ getWMIconName();
if (blackbox_attrib.workspace >= screen->getWorkspaceCount())
screen->getCurrentWorkspace()->addWindow(this, place_window);
screen->getWorkspace(blackbox_attrib.workspace)->
addWindow(this, place_window);
+ /*
+ the server needs to be grabbed here to prevent client's from sending
+ events while we are in the process of configuring their window.
+ We hold the grab until after we are done moving the window around.
+ */
+
+ XGrabServer(blackbox->getXDisplay());
+
+ associateClientWindow();
+
+ blackbox->saveWindowSearch(client.window, this);
+
if (! place_window) {
// don't need to call configure if we are letting the workspace
// place the window
configure(frame.rect.x(), frame.rect.y(),
frame.rect.width(), frame.rect.height());
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: after configure (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
}
+ positionWindows();
+
+ XUngrabServer(blackbox->getXDisplay());
+
+ // now that we know where to put the window and what it should look like
+ // we apply the decorations
+ decorate();
+
+ grabButtons();
+
+ XMapSubwindows(blackbox->getXDisplay(), frame.window);
+
+ // this ensures the title, buttons, and other decor are properly displayed
+ redrawWindowFrame();
+
// preserve the window's initial state on first map, and its current state
// across a restart
unsigned long initial_state = current_state;
// get sticky state from our parent window if we've got one
if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul &&
client.transient_for->isStuck() != flags.stuck)
- stick();
+ flags.stuck = True;
if (flags.shaded) {
flags.shaded = False;
if (flags.maximized && (functions & Func_Maximize))
remaximize();
-
- /*
- When the window is mapped (and also when its attributes are restored), the
- current_state that was set here will be used.
- It is set to Normal if the window is to be mapped or it is set to Iconic
- if the window is to be iconified.
- *Note* that for sticky windows, the same rules apply here, they are in
- fact never set to Iconic since there is no way for us to tell if a sticky
- window was iconified previously.
- */
-
- positionWindows();
- decorate();
- grabButtons();
-
- XMapSubwindows(blackbox->getXDisplay(), frame.window);
-
- redrawWindowFrame();
-
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: end of constructor (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
}
void BlackboxWindow::associateClientWindow(void) {
XSetWindowBorderWidth(blackbox->getXDisplay(), client.window, 0);
- getWMName();
- getWMIconName();
XChangeSaveSet(blackbox->getXDisplay(), client.window, SetModeInsert);
XSelectInput(blackbox->getXDisplay(), frame.plate, SubstructureRedirectMask);
- XGrabServer(blackbox->getXDisplay());
-
+ /*
+ note we used to grab around this call to XReparentWindow however the
+ server is now grabbed before this method is called
+ */
unsigned long event_mask = PropertyChangeMask | FocusChangeMask |
StructureNotifyMask;
XSelectInput(blackbox->getXDisplay(), client.window,
XReparentWindow(blackbox->getXDisplay(), client.window, frame.plate, 0, 0);
XSelectInput(blackbox->getXDisplay(), client.window, event_mask);
- XUngrabServer(blackbox->getXDisplay());
-
XRaiseWindow(blackbox->getXDisplay(), frame.plate);
XMapSubwindows(blackbox->getXDisplay(), frame.plate);
-
#ifdef SHAPE
if (blackbox->hasShapeExtensions()) {
XShapeSelectInput(blackbox->getXDisplay(), client.window,
void BlackboxWindow::ungrabButtons(void) {
- if (! screen->isSloppyFocus() || screen->doClickRaise())
- blackbox->ungrabButton(Button1, 0, frame.plate);
-
+ blackbox->ungrabButton(Button1, 0, frame.plate);
blackbox->ungrabButton(Button1, ModMask, frame.window);
blackbox->ungrabButton(Button2, ModMask, frame.window);
blackbox->ungrabButton(Button3, ModMask, frame.window);
bool BlackboxWindow::setInputFocus(void) {
if (flags.focused) return True;
- assert(! flags.iconic &&
- (flags.stuck || // window must be on the current workspace or sticky
- blackbox_attrib.workspace == screen->getCurrentWorkspaceID()));
+ assert(flags.stuck || // window must be on the current workspace or sticky
+ blackbox_attrib.workspace == screen->getCurrentWorkspaceID());
/*
We only do this check for normal windows and dialogs because other windows
setState(IconicState);
screen->getWorkspace(blackbox_attrib.workspace)->removeWindow(this);
+ if (flags.stuck) {
+ for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i)
+ if (i != blackbox_attrib.workspace)
+ screen->getWorkspace(i)->removeWindow(this, True);
+ }
if (isTransient()) {
if (client.transient_for != (BlackboxWindow *) ~0ul &&
blackbox_attrib.flags ^= AttribOmnipresent;
blackbox_attrib.attrib ^= AttribOmnipresent;
+ flags.stuck = False;
+
for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i)
if (i != blackbox_attrib.workspace)
screen->getWorkspace(i)->removeWindow(this, True);
- flags.stuck = False;
-
if (! flags.iconic)
screen->reassociateWindow(this, BSENTINEL, True);
// temporary fix since sticky windows suck. set the hint to what we
current_state = NormalState;
}
- if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent) {
- flags.stuck = False;
+ if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent &&
+ ! flags.stuck) {
stick();
// if the window was on another workspace, it was going to be hidden. this
case InactiveState:
case ZoomState:
default:
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: just before show (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
show();
screen->getWorkspace(blackbox_attrib.workspace)->raiseWindow(this);
if (isNormal()) {
}
reconfigure();
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: transient hint (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif
}
break;
if (old_rect != frame.rect)
reconfigure();
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: normal hint (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
break;
}
applyGravity(req);
}
- if (cr->value_mask & CWWidth) {
+ if (cr->value_mask & CWWidth)
req.setWidth(cr->width + frame.margin.left + frame.margin.right);
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: new width - %d\n", client.window, cr->width);
-#endif // DEBUG
- }
- if (cr->value_mask & CWHeight) {
+ if (cr->value_mask & CWHeight)
req.setHeight(cr->height + frame.margin.top + frame.margin.bottom);
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: new height - %d\n", client.window, cr->height);
-#endif // DEBUG
- }
configure(req.x(), req.y(), req.width(), req.height());
}
break;
}
}
-
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: change request (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
}
dx -= frame.border_w;
dy -= frame.border_w;
- if (screen->doWorkspaceWarping()) {
- // workspace warping
- bool warp = False;
- unsigned int dest = screen->getCurrentWorkspaceID();
- if (x_root <= 0) {
- warp = True;
+ if (screen->doWorkspaceWarping())
+ if (doWorkspaceWarping(x_root, y_root, dx, dy))
+ return;
- if (dest > 0) dest--;
- else dest = screen->getNumberOfWorkspaces() - 1;
+ doWindowSnapping(dx, dy);
- } else if (x_root >= screen->getRect().right()) {
- warp = True;
+ if (screen->doOpaqueMove()) {
+ configure(dx, dy, frame.rect.width(), frame.rect.height());
+ } else {
+ XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
+ screen->getOpGC(),
+ frame.changing.x(),
+ frame.changing.y(),
+ frame.changing.width() - 1,
+ frame.changing.height() - 1);
- if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
- else dest = 0;
- }
- if (warp) {
- endMove();
- bool focus = flags.focused; // had focus while moving?
- if (! flags.stuck)
- screen->reassociateWindow(this, dest, False);
- screen->changeWorkspaceID(dest);
- if (focus)
- setInputFocus();
+ frame.changing.setPos(dx, dy);
- /*
- If the XWarpPointer is done after the configure, we can end up
- grabbing another window, so made sure you do it first.
- */
- int dest_x;
- if (x_root <= 0) {
- dest_x = screen->getRect().right() - 1;
- XWarpPointer(blackbox->getXDisplay(), None,
- screen->getRootWindow(), 0, 0, 0, 0,
- dest_x, y_root);
-
- configure(dx + (screen->getRect().width() - 1), dy,
- frame.rect.width(), frame.rect.height());
- } else {
- dest_x = 0;
- XWarpPointer(blackbox->getXDisplay(), None,
- screen->getRootWindow(), 0, 0, 0, 0,
- dest_x, y_root);
+ XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
+ screen->getOpGC(),
+ frame.changing.x(),
+ frame.changing.y(),
+ frame.changing.width() - 1,
+ frame.changing.height() - 1);
+ }
- configure(dx - (screen->getRect().width() - 1), dy,
- frame.rect.width(), frame.rect.height());
- }
+ screen->showPosition(dx, dy);
+}
- beginMove(dest_x, y_root);
- return;
- }
+
+bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
+ int dx, int dy) {
+ // workspace warping
+ bool warp = False;
+ unsigned int dest = screen->getCurrentWorkspaceID();
+ if (x_root <= 0) {
+ warp = True;
+
+ if (dest > 0) dest--;
+ else dest = screen->getNumberOfWorkspaces() - 1;
+
+ } else if (x_root >= screen->getRect().right()) {
+ warp = True;
+
+ if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
+ else dest = 0;
}
+ if (! warp)
+ return false;
+
+ endMove();
+ bool focus = flags.focused; // had focus while moving?
+ if (! flags.stuck)
+ screen->reassociateWindow(this, dest, False);
+ screen->changeWorkspaceID(dest);
+ if (focus)
+ setInputFocus();
- const int snap_distance = screen->getEdgeSnapThreshold();
+ /*
+ If the XWarpPointer is done after the configure, we can end up
+ grabbing another window, so made sure you do it first.
+ */
+ int dest_x;
+ if (x_root <= 0) {
+ dest_x = screen->getRect().right() - 1;
+ XWarpPointer(blackbox->getXDisplay(), None,
+ screen->getRootWindow(), 0, 0, 0, 0,
+ dest_x, y_root);
+
+ configure(dx + (screen->getRect().width() - 1), dy,
+ frame.rect.width(), frame.rect.height());
+ } else {
+ dest_x = 0;
+ XWarpPointer(blackbox->getXDisplay(), None,
+ screen->getRootWindow(), 0, 0, 0, 0,
+ dest_x, y_root);
+
+ configure(dx - (screen->getRect().width() - 1), dy,
+ frame.rect.width(), frame.rect.height());
+ }
+
+ beginMove(dest_x, y_root);
+ return true;
+}
+
+
+void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
+ // how much resistance to edges to provide
+ const int resistance_size = screen->getResistanceSize();
+
+ // how far away to snap
+ const int snap_distance = screen->getSnapThreshold();
+
+ // how to snap windows
+ const int snap_to_windows = screen->getWindowToWindowSnap();
+ const int snap_to_edges = screen->getWindowToEdgeSnap();
+ // the amount of space away from the edge to provide resistance/snap
+ const int snap_offset = screen->getSnapOffset();
+
+ // find the geomeetery where the moving window currently is
+ const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
+
+ // window corners
+ const int wleft = dx,
+ wright = dx + frame.rect.width() - 1,
+ wtop = dy,
+ wbottom = dy + frame.rect.height() - 1;
+
+ if (snap_to_windows) {
+ RectList rectlist;
+
+ Workspace *w = screen->getWorkspace(getWorkspaceNumber());
+ assert(w);
+
+ // add windows on the workspace to the rect list
+ const BlackboxWindowList& stack_list = w->getStackingList();
+ BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
+ for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
+ rectlist.push_back( (*st_it)->frameRect() );
+
+ // add the toolbar and the slit to the rect list.
+ // (only if they are not hidden)
+ Toolbar *tbar = screen->getToolbar();
+ Slit *slit = screen->getSlit();
+ Rect tbar_rect, slit_rect;
+ unsigned int bwidth = screen->getBorderWidth() * 2;
+
+ if (! (screen->doHideToolbar() || tbar->isHidden())) {
+ tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
+ tbar->getHeight() + bwidth);
+ rectlist.push_back(tbar_rect);
+ }
+
+ if (! slit->isHidden()) {
+ slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
+ slit->getHeight() + bwidth);
+ rectlist.push_back(slit_rect);
+ }
- if (snap_distance) {
- // window corners
- const int wleft = dx,
- wright = dx + frame.rect.width() - 1,
- wtop = dy,
- wbottom = dy + frame.rect.height() - 1;
+ RectList::const_iterator it, end = rectlist.end();
+ for (it = rectlist.begin(); it != end; ++it) {
+ bool snapped = False;
+ const Rect &winrect = *it;
+ Rect offsetrect;
+ offsetrect.setCoords(winrect.left() - snap_offset,
+ winrect.top() - snap_offset,
+ winrect.right() + snap_offset,
+ winrect.bottom() + snap_offset);
- if (screen->getWindowToWindowSnap()) {
- Workspace *w = screen->getWorkspace(getWorkspaceNumber());
- assert(w);
+ if (snap_to_windows == BScreen::WindowResistance)
+ // if the window is already over top of this snap target, then
+ // resistance is futile, so just ignore it
+ if (winrect.intersects(moving))
+ continue;
- // try snap to another window
- for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
- BlackboxWindow *snapwin = w->getWindow(i);
- if (snapwin == this)
- continue; // don't snap to self
+ int dleft, dright, dtop, dbottom;
- bool snapped = False;
-
- const Rect &winrect = snapwin->frameRect();
- int dleft = abs(wright - winrect.left()),
- dright = abs(wleft - winrect.right()),
- dtop = abs(wbottom - winrect.top()),
- dbottom = abs(wtop - winrect.bottom());
+ // if the windows are in the same plane vertically
+ if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
+ wtop < (signed)(winrect.y() + winrect.height() - 1)) {
- if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
- wtop < (signed)(winrect.y() + winrect.height() - 1)) {
+ if (snap_to_windows == BScreen::WindowResistance) {
+ dleft = wright - offsetrect.left();
+ dright = offsetrect.right() - wleft;
+
+ // snap left of other window?
+ if (dleft >= 0 && dleft < resistance_size) {
+ dx = offsetrect.left() - frame.rect.width();
+ snapped = True;
+ }
+ // snap right of other window?
+ else if (dright >= 0 && dright < resistance_size) {
+ dx = offsetrect.right() + 1;
+ snapped = True;
+ }
+ } else { // BScreen::WindowSnap
+ dleft = abs(wright - offsetrect.left());
+ dright = abs(wleft - offsetrect.right());
// snap left of other window?
if (dleft < snap_distance && dleft <= dright) {
- dx = winrect.left() - frame.rect.width();
+ dx = offsetrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
else if (dright < snap_distance) {
- dx = winrect.right() + 1;
+ dx = offsetrect.right() + 1;
snapped = True;
- }
+ }
+ }
- if (snapped) {
- if (screen->getWindowCornerSnap()) {
- // try corner-snap to its other sides
+ if (snapped) {
+ if (screen->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ if (snap_to_windows == BScreen::WindowResistance) {
+ dtop = winrect.top() - wtop;
+ dbottom = wbottom - winrect.bottom();
+ if (dtop > 0 && dtop < resistance_size) {
+ // if we're already past the top edge, then don't provide
+ // resistance
+ if (moving.top() >= winrect.top())
+ dy = winrect.top();
+ } else if (dbottom > 0 && dbottom < resistance_size) {
+ // if we're already past the bottom edge, then don't provide
+ // resistance
+ if (moving.bottom() <= winrect.bottom())
+ dy = winrect.bottom() - frame.rect.height() + 1;
+ }
+ } else { // BScreen::WindowSnap
dtop = abs(wtop - winrect.top());
dbottom = abs(wbottom - winrect.bottom());
if (dtop < snap_distance && dtop <= dbottom)
else if (dbottom < snap_distance)
dy = winrect.bottom() - frame.rect.height() + 1;
}
-
- continue;
}
+
+ continue;
}
+ }
- if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
- wleft < (signed)(winrect.x() + winrect.width() - 1)) {
+ // if the windows are on the same plane horizontally
+ if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
+ wleft < (signed)(winrect.x() + winrect.width() - 1)) {
+
+ if (snap_to_windows == BScreen::WindowResistance) {
+ dtop = wbottom - offsetrect.top();
+ dbottom = offsetrect.bottom() - wtop;
+
+ // snap top of other window?
+ if (dtop >= 0 && dtop < resistance_size) {
+ dy = offsetrect.top() - frame.rect.height();
+ snapped = True;
+ }
+ // snap bottom of other window?
+ else if (dbottom >= 0 && dbottom < resistance_size) {
+ dy = offsetrect.bottom() + 1;
+ snapped = True;
+ }
+ } else { // BScreen::WindowSnap
+ dtop = abs(wbottom - offsetrect.top());
+ dbottom = abs(wtop - offsetrect.bottom());
// snap top of other window?
if (dtop < snap_distance && dtop <= dbottom) {
- dy = winrect.top() - frame.rect.height();
+ dy = offsetrect.top() - frame.rect.height();
snapped = True;
}
// snap bottom of other window?
else if (dbottom < snap_distance) {
- dy = winrect.bottom() + 1;
+ dy = offsetrect.bottom() + 1;
snapped = True;
}
- if (snapped) {
- if (screen->getWindowCornerSnap()) {
- // try corner-snap to its other sides
+ }
+
+ if (snapped) {
+ if (screen->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ if (snap_to_windows == BScreen::WindowResistance) {
+ dleft = winrect.left() - wleft;
+ dright = wright - winrect.right();
+ if (dleft > 0 && dleft < resistance_size) {
+ // if we're already past the left edge, then don't provide
+ // resistance
+ if (moving.left() >= winrect.left())
+ dx = winrect.left();
+ } else if (dright > 0 && dright < resistance_size) {
+ // if we're already past the right edge, then don't provide
+ // resistance
+ if (moving.right() <= winrect.right())
+ dx = winrect.right() - frame.rect.width() + 1;
+ }
+ } else { // BScreen::WindowSnap
dleft = abs(wleft - winrect.left());
dright = abs(wright - winrect.right());
if (dleft < snap_distance && dleft <= dright)
else if (dright < snap_distance)
dx = winrect.right() - frame.rect.width() + 1;
}
-
- continue;
}
+
+ continue;
}
}
}
+ }
- RectList snaplist; // the list of rects we will try to snap to
+ if (snap_to_edges) {
+ RectList rectlist;
- // snap to the strut (and screen boundaries for xinerama)
+ // snap to the screen edges (and screen boundaries for xinerama)
#ifdef XINERAMA
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
- if (! screen->doFullMax())
- snaplist.insert(snaplist.begin(),
- screen->allAvailableAreas().begin(),
- screen->allAvailableAreas().end());
-
- // always snap to the screen edges
- snaplist.insert(snaplist.begin(),
+ rectlist.insert(rectlist.begin(),
screen->getXineramaAreas().begin(),
screen->getXineramaAreas().end());
} else
#endif // XINERAMA
- {
- if (! screen->doFullMax())
- snaplist.push_back(screen->availableArea());
+ rectlist.push_back(screen->getRect());
- // always snap to the screen edges
- snaplist.push_back(screen->getRect());
- }
-
- RectList::const_iterator it, end = snaplist.end();
- for (it = snaplist.begin(); it != end; ++it) {
+ RectList::const_iterator it, end = rectlist.end();
+ for (it = rectlist.begin(); it != end; ++it) {
const Rect &srect = *it;
+ Rect offsetrect;
+ offsetrect.setCoords(srect.left() + snap_offset,
+ srect.top() + snap_offset,
+ srect.right() - snap_offset,
+ srect.bottom() - snap_offset);
+
+ if (snap_to_edges == BScreen::WindowResistance) {
+ // if we're not in the rectangle then don't snap to it.
+ if (! srect.contains(moving))
+ continue;
+ } else { // BScreen::WindowSnap
+ // if we're not in the rectangle then don't snap to it.
+ if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(),
+ frame.rect.height())))
+ continue;
+ }
- // if we're not in the rectangle then don't snap to it.
- if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(),
- frame.rect.height())))
- continue;
+ if (snap_to_edges == BScreen::WindowResistance) {
+ int dleft = offsetrect.left() - wleft,
+ dright = wright - offsetrect.right(),
+ dtop = offsetrect.top() - wtop,
+ dbottom = wbottom - offsetrect.bottom();
- int dleft = abs(wleft - srect.left()),
- dright = abs(wright - srect.right()),
- dtop = abs(wtop - srect.top()),
- dbottom = abs(wbottom - srect.bottom());
+ // snap left?
+ if (dleft > 0 && dleft < resistance_size)
+ dx = offsetrect.left();
+ // snap right?
+ else if (dright > 0 && dright < resistance_size)
+ dx = offsetrect.right() - frame.rect.width() + 1;
+
+ // snap top?
+ if (dtop > 0 && dtop < resistance_size)
+ dy = offsetrect.top();
+ // snap bottom?
+ else if (dbottom > 0 && dbottom < resistance_size)
+ dy = offsetrect.bottom() - frame.rect.height() + 1;
+ } else { // BScreen::WindowSnap
+ int dleft = abs(wleft - offsetrect.left()),
+ dright = abs(wright - offsetrect.right()),
+ dtop = abs(wtop - offsetrect.top()),
+ dbottom = abs(wbottom - offsetrect.bottom());
// snap left?
if (dleft < snap_distance && dleft <= dright)
- dx = srect.left();
+ dx = offsetrect.left();
// snap right?
else if (dright < snap_distance)
- dx = srect.right() - frame.rect.width() + 1;
+ dx = offsetrect.right() - frame.rect.width() + 1;
// snap top?
if (dtop < snap_distance && dtop <= dbottom)
- dy = srect.top();
+ dy = offsetrect.top();
// snap bottom?
else if (dbottom < snap_distance)
- dy = srect.bottom() - frame.rect.height() + 1;
+ dy = offsetrect.bottom() - frame.rect.height() + 1;
+ }
}
}
-
- if (screen->doOpaqueMove()) {
- configure(dx, dy, frame.rect.width(), frame.rect.height());
- } else {
- XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
- screen->getOpGC(),
- frame.changing.x(),
- frame.changing.y(),
- frame.changing.width() - 1,
- frame.changing.height() - 1);
-
- frame.changing.setPos(dx, dy);
-
- XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
- screen->getOpGC(),
- frame.changing.x(),
- frame.changing.y(),
- frame.changing.width() - 1,
- frame.changing.height() - 1);
- }
-
- screen->showPosition(dx, dy);
}
XSelectInput(blackbox->getXDisplay(), frame.plate, NoEventMask);
// do not leave a shaded window as an icon unless it was an icon
- if (flags.shaded && ! flags.iconic) setState(NormalState);
+ if (flags.shaded && ! flags.iconic)
+ setState(NormalState);
restoreGravity(client.rect);