class BTimer {
friend class BaseDisplay;
private:
- BaseDisplay *display;
- TimeoutHandler *handler;
+ BaseDisplay &display;
+ TimeoutHandler &handler;
int timing, once;
timeval _start, _timeout;
void fireTimeout(void);
public:
- BTimer(BaseDisplay *, TimeoutHandler *);
+ BTimer(BaseDisplay &, TimeoutHandler &);
virtual ~BTimer(void);
inline const int &isTiming(void) const { return timing; }