}
}
-void RrMinsize(RrAppearance *a, gint *w, gint *h)
+void RrMinSize(RrAppearance *a, gint *w, gint *h)
+{
+ *w = RrMinWidth(a);
+ *h = RrMinHeight(a);
+}
+
+gint RrMinWidth(RrAppearance *a)
{
gint i;
RrSize *m;
gint l, t, r, b;
- *w = *h = 0;
+ gint w = 0;
for (i = 0; i < a->textures; ++i) {
switch (a->texture[i].type) {
case RR_TEXTURE_NONE:
break;
case RR_TEXTURE_MASK:
- *w = MAX(*w, a->texture[i].data.mask.mask->width);
- *h = MAX(*h, a->texture[i].data.mask.mask->height);
+ w = MAX(w, a->texture[i].data.mask.mask->width);
break;
case RR_TEXTURE_TEXT:
m = RrFontMeasureString(a->texture[i].data.text.font,
a->texture[i].data.text.string,
a->texture[i].data.text.shadow_offset_x,
a->texture[i].data.text.shadow_offset_y);
- *w = MAX(*w, m->width + 4);
- m->height = RrFontHeight(a->texture[i].data.text.font,
- a->texture[i].data.text.shadow_offset_y);
- *h += MAX(*h, m->height);
+ w = MAX(w, m->width + 4);
g_free(m);
break;
case RR_TEXTURE_RGBA:
- *w += MAX(*w, a->texture[i].data.rgba.width);
- *h += MAX(*h, a->texture[i].data.rgba.height);
+ w += MAX(w, a->texture[i].data.rgba.width);
+ break;
+ case RR_TEXTURE_LINE_ART:
+ w += MAX(w, MAX(a->texture[i].data.lineart.x1,
+ a->texture[i].data.lineart.x2));
+ break;
+ }
+ }
+
+ RrMargins(a, &l, &t, &r, &b);
+
+ w += l + r;
+
+ if (w < 1) w = 1;
+ return w;
+}
+
+gint RrMinHeight(RrAppearance *a)
+{
+ gint i;
+ gint l, t, r, b;
+ gint h = 0;
+
+ for (i = 0; i < a->textures; ++i) {
+ switch (a->texture[i].type) {
+ case RR_TEXTURE_NONE:
+ break;
+ case RR_TEXTURE_MASK:
+ h = MAX(h, a->texture[i].data.mask.mask->height);
+ break;
+ case RR_TEXTURE_TEXT:
+ h += MAX(h, RrFontHeight(a->texture[i].data.text.font,
+ a->texture[i].data.text.shadow_offset_y));
+ break;
+ case RR_TEXTURE_RGBA:
+ h += MAX(h, a->texture[i].data.rgba.height);
break;
case RR_TEXTURE_LINE_ART:
- *w += MAX(*w, MAX(a->texture[i].data.lineart.x1,
- a->texture[i].data.lineart.x2));
- *h += MAX(*h, MAX(a->texture[i].data.lineart.y1,
- a->texture[i].data.lineart.y2));
+ h += MAX(h, MAX(a->texture[i].data.lineart.y1,
+ a->texture[i].data.lineart.y2));
break;
}
}
RrMargins(a, &l, &t, &r, &b);
- *w += l + r;
- *h += t + b;
+ h += t + b;
- if (*w < 1) *w = 1;
- if (*h < 1) *h = 1;
+ if (h < 1) h = 1;
+ return h;
}
static void reverse_bits(gchar *c, gint n)