#ifndef __color_h
#define __color_h
+#include "render.h"
+
#include <X11/Xlib.h>
#include <X11/Xutil.h>
+#include <glib.h>
-#ifdef HAVE_STDINT_H
-# include <stdint.h>
-#else
-# ifdef HAVE_SYS_TYPES_H
-# include <sys/types.h>
-# endif
-#endif
-
-
-#ifdef HAVE_STDINT_H
-typedef uint32_t pixel32;
-typedef uint16_t pixel16;
-#else
-typedef u_int32_t pixel32;
-typedef u_int16_t pixel16;
-#endif /* HAVE_STDINT_H */
-
-#if (G_BYTE_ORDER == G_BIG_ENDIAN)
-#define default_red_offset 0
-#define default_green_offset 8
-#define default_blue_offset 16
-#define default_alpha_offset 24
-#define render_endian MSBFirst
-#else
-#define default_alpha_offset 24
-#define default_red_offset 16
-#define default_green_offset 8
-#define default_blue_offset 0
-#define render_endian LSBFirst
-#endif /* G_BYTE_ORDER == G_BIG_ENDIAN */
+struct _RrColor {
+ const RrInstance *inst;
-
-typedef struct color_rgb {
int r;
int g;
int b;
unsigned long pixel;
GC gc;
-} color_rgb;
-
-void color_allocate_gc(color_rgb *in);
-XColor *pickColor(int r, int g, int b);
-color_rgb *color_parse(char *colorname);
-color_rgb *color_new(int r, int g, int b);
-void color_free(color_rgb *in);
-void reduce_depth(pixel32 *data, XImage *im);
-void increase_depth(pixel32 *data, XImage *im);
-
-extern int render_red_offset;
-extern int render_green_offset;
-extern int render_blue_offset;
-
-extern int render_red_shift;
-extern int render_green_shift;
-extern int render_blue_shift;
+};
-extern int render_red_mask;
-extern int render_green_mask;
-extern int render_blue_mask;
+void RrColorAllocateGC(RrColor *in);
+XColor *RrPickColor(const RrInstance *inst, gint r, gint g, gint b);
+void RrReduceDepth(const RrInstance *inst, RrPixel32 *data, XImage *im);
+void RrIncreaseDepth(const RrInstance *inst, RrPixel32 *data, XImage *im);
-extern int pseudo_bpc;
-#define pseudo_ncolors() (1 << (pseudo_bpc * 3))
-extern XColor *pseudo_colors;
#endif /* __color_h */