#include "../kernel/frame.h"
#include "../kernel/stacking.h"
#include "../kernel/screen.h"
+#include "../kernel/config.h"
#include <glib.h>
-static int resistance = 10;
-static gboolean window_resistance = TRUE; /* window-to-window */
+#define DEFAULT_RESISTANCE 10
-static void resist(Client *c, int *x, int *y)
+void plugin_setup_config()
+{
+ ConfigValue val;
+
+ config_def_set(config_def_new("resistance", Config_Integer,
+ "Edge Resistance",
+ "The amount of resistance to provide when "
+ "moving windows past edges."
+ "positioned."));
+ config_def_set(config_def_new("resistance.windows", Config_Bool,
+ "Edge Resistance On Windows",
+ "Whether to provide edge resistance when "
+ "moving windows past the edge of another "
+ "window."));
+ val.bool = TRUE;
+ config_set("resistance.windows", Config_Bool, val);
+}
+
+static void resist_move(Client *c, int *x, int *y)
{
GList *it;
Rect *area;
int al, at, ar, ab; /* screen area edges */
int cl, ct, cr, cb; /* current edges */
int w, h; /* current size */
- gboolean snapx = FALSE, snapy = FALSE;
+ Client *snapx = NULL, *snapy = NULL;
+ ConfigValue resist, window_resist;
+
+ if (!config_get("resistance", Config_Integer, &resist) ||
+ resist.integer < 0) {
+ resist.integer = DEFAULT_RESISTANCE;
+ config_set("resistance", Config_Integer, resist);
+ }
+ if (!config_get("resistance.windows", Config_Bool, &window_resist))
+ g_assert_not_reached();
w = c->frame->area.width;
h = c->frame->area.height;
cb = ct + c->frame->area.height - 1;
/* snap to other clients */
- if (window_resistance)
+ if (window_resist.bool)
for (it = stacking_list; it != NULL; it = it->next) {
Client *target;
int tl, tt, tr, tb; /* 1 past the target's edges on each side */
window edge available, without going all the way from
bottom-to-top in the stacking list
*/
- g_print("r %d tl %d\n", r, tl);
- if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
- *x = tr, snapx = TRUE;
- else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
- *x = tl - w + 1, snapx = TRUE;
- else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
- *y = tb, snapy = TRUE;
- else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
- *y = tt - h + 1, snapy = TRUE;
+ if (snapx == NULL) {
+ if (ct < tb && cb > tt) {
+ if (cl >= tr && l < tr && l >= tr - resist.integer)
+ *x = tr, snapx = target;
+ else if (cr <= tl && r > tl && r <= tl + resist.integer)
+ *x = tl - w + 1, snapx = target;
+ if (snapx != NULL) {
+ /* try to corner snap to the window */
+ if (ct > tt && t <= tt && t > tt - resist.integer)
+ *y = tt + 1, snapy = target;
+ else if (cb < tb && b >= tb && b < tb + resist.integer)
+ *y = tb - h, snapy = target;
+ }
+ }
+ }
+ if (snapy == NULL) {
+ if (cl < tr && cr > tl) {
+ if (ct >= tb && t < tb && t >= tb - resist.integer)
+ *y = tb, snapy = target;
+ else if (cb <= tt && b > tt && b <= tt + resist.integer)
+ *y = tt - h + 1, snapy = target;
+ if (snapy != NULL) {
+ /* try to corner snap to the window */
+ if (cl > tl && l <= tl && l > tl - resist.integer)
+ *x = tl + 1, snapx = target;
+ else if (cr < tr && r >= tr && r < tr + resist.integer)
+ *x = tr - w, snapx = target;
+ }
+ }
+ }
if (snapx && snapy) break;
}
ab = at + area->height - 1;
/* snap to screen edges */
- if (cl >= al && l < al && l >= al - resistance)
+ if (cl >= al && l < al && l >= al - resist.integer)
*x = al;
- else if (cr <= ar && r > ar && r <= ar + resistance)
+ else if (cr <= ar && r > ar && r <= ar + resist.integer)
*x = ar - w + 1;
- if (ct >= at && t < at && t >= at - resistance)
+ if (ct >= at && t < at && t >= at - resist.integer)
*y = at;
- else if (cb <= ab && b > ab && b < ab + resistance)
+ else if (cb <= ab && b > ab && b < ab + resist.integer)
*y = ab - h + 1;
}
-static void event(ObEvent *e, void *foo)
+static void resist_size(Client *c, int *w, int *h, Corner corn)
{
- g_assert(e->type == Event_Client_Moving);
+ GList *it;
+ Client *target; /* target */
+ int l, t, r, b; /* my left, top, right and bottom sides */
+ int dlt, drb; /* my destination left/top and right/bottom sides */
+ int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
+ Rect *area;
+ int al, at, ar, ab; /* screen boundaries */
+ Client *snapx = NULL, *snapy = NULL;
+ ConfigValue resist, window_resist;
+
+ if (!config_get("resistance", Config_Integer, &resist) ||
+ resist.integer < 0) {
+ resist.integer = DEFAULT_RESISTANCE;
+ config_set("resistance", Config_Integer, resist);
+ }
+ if (!config_get("resistance.windows", Config_Bool, &window_resist))
+ g_assert_not_reached();
+
+ l = c->frame->area.x;
+ r = l + c->frame->area.width - 1;
+ t = c->frame->area.y;
+ b = t + c->frame->area.height - 1;
+
+ /* get the screen boundaries */
+ area = screen_area(c->desktop);
+ al = area->x;
+ at = area->y;
+ ar = al + area->width - 1;
+ ab = at + area->height - 1;
+
+ /* snap to other windows */
+ if (window_resist.bool) {
+ for (it = stacking_list; it != NULL; it = it->next) {
+ target = it->data;
+
+ /* don't snap to invisibles or ourself */
+ if (!target->frame->visible || target == c) continue;
+
+ tl = target->frame->area.x;
+ tr = target->frame->area.x + target->frame->area.width - 1;
+ tt = target->frame->area.y;
+ tb = target->frame->area.y + target->frame->area.height - 1;
+
+ if (snapx == NULL) {
+ /* horizontal snapping */
+ if (t < tb && b > tt) {
+ switch (corn) {
+ case Corner_TopLeft:
+ case Corner_BottomLeft:
+ dlt = l;
+ drb = r + *w - c->frame->area.width;
+ if (r < tl && drb >= tl && drb < tl + resist.integer)
+ *w = tl - l, snapx = target;
+ break;
+ case Corner_TopRight:
+ case Corner_BottomRight:
+ dlt = l - *w + c->frame->area.width;
+ drb = r;
+ if (l > tr && dlt <= tr && dlt > tr - resist.integer)
+ *w = r - tr, snapx = target;
+ break;
+ }
+ }
+ }
+
+ if (snapy == NULL) {
+ /* vertical snapping */
+ if (l < tr && r > tl) {
+ switch (corn) {
+ case Corner_TopLeft:
+ case Corner_TopRight:
+ dlt = t;
+ drb = b + *h - c->frame->area.height;
+ if (b < tt && drb >= tt && drb < tt + resist.integer)
+ *h = tt - t, snapy = target;
+ break;
+ case Corner_BottomLeft:
+ case Corner_BottomRight:
+ dlt = t - *h + c->frame->area.height;
+ drb = b;
+ if (t > tb && dlt <= tb && dlt > tb - resist.integer)
+ *h = b - tb, snapy = target;
+ break;
+ }
+ }
+ }
+
+ /* snapped both ways */
+ if (snapx && snapy) break;
+ }
+ }
- resist(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
+ /* snap to screen edges */
+
+ /* horizontal snapping */
+ switch (corn) {
+ case Corner_TopLeft:
+ case Corner_BottomLeft:
+ dlt = l;
+ drb = r + *w - c->frame->area.width;
+ if (r <= ar && drb > ar && drb <= ar + resist.integer)
+ *w = ar - l + 1;
+ break;
+ case Corner_TopRight:
+ case Corner_BottomRight:
+ dlt = l - *w + c->frame->area.width;
+ drb = r;
+ if (l >= al && dlt < al && dlt >= al - resist.integer)
+ *w = r - al + 1;
+ break;
+ }
+
+ /* vertical snapping */
+ switch (corn) {
+ case Corner_TopLeft:
+ case Corner_TopRight:
+ dlt = t;
+ drb = b + *h - c->frame->area.height;
+ if (b <= ab && drb > ab && drb <= ab + resist.integer)
+ *h = ab - t + 1;
+ break;
+ case Corner_BottomLeft:
+ case Corner_BottomRight:
+ dlt = t - *h + c->frame->area.height;
+ drb = b;
+ if (t >= at && dlt < at && dlt >= at - resist.integer)
+ *h = b - at + 1;
+ break;
+ }
+
+ /* round down for size increments */
+ *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right;
+ *w = *w / c->size_inc.width * c->size_inc.width;
+ *w += c->frame->area.width + c->frame->size.left + c->frame->size.right;
+
+ *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
+ *h = *h / c->size_inc.height * c->size_inc.height;
+ *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
+}
+
+static void event(ObEvent *e, void *foo)
+{
+ if (e->type == Event_Client_Moving)
+ resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
+ else if (e->type == Event_Client_Resizing)
+ resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1],
+ e->data.c.num[2]);
}
void plugin_startup()
{
- dispatch_register(Event_Client_Moving, (EventHandler)event, NULL);
+ dispatch_register(Event_Client_Moving | Event_Client_Resizing,
+ (EventHandler)event, NULL);
}
void plugin_shutdown()