inline RenderStyle *style(void) const { return _style; }
virtual void setStyle(RenderStyle *style);
+ inline long eventMask(void) const { return _event_mask; }
+ void setEventMask(long e);
+
inline EventDispatcher *eventDispatcher(void)
{ return _event_dispatcher; }
void setEventDispatcher(EventDispatcher *disp);
bool _fixed_width;
bool _fixed_height;
+ long _event_mask;
+
Surface *_surface;
EventDispatcher *_event_dispatcher;