void setTexture(const unsigned long _texture) { t = _texture; }
void addTexture(const unsigned long _texture) { t |= _texture; }
+#ifndef SWIG
BTexture &operator=(const BTexture &tt);
+#endif
inline bool operator==(const BTexture &tt)
{ return (c == tt.c && ct == tt.ct && lc == tt.lc &&
sc == tt.sc && t == tt.t); }