inline BTexture *getButtonUnfocus(void) { return &b_unfocus; }
inline BTexture *getButtonPressedFocus(void)
- { return &b_pressed_focus; }
+ { return &b_pressed; }
inline BTexture *getButtonPressedUnfocus(void)
{ return &b_pressed_unfocus; }
inline unsigned int getBorderWidth(void) const { return border_width; }
inline const BFont &getFont() const { return *font; }
+
+ inline void setShadowFonts(bool fonts) { shadow_fonts = fonts; }
+ inline bool hasShadowFonts(void) const { return shadow_fonts; }
+
+ inline void setAAFonts(bool fonts) { aa_fonts = fonts; }
inline bool hasAAFonts(void) const { return aa_fonts; }
inline TextJustify textJustify(void) { return justify; }