_file(stylefile)
{
// pick one..
-//#define FIERON
-#define MERRY
+#define FIERON
+//#define MERRY
#ifdef FIERON
_root_color = new RenderColor(_screen, 0x272a2f);
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
//0x6a6973,
//0x6a6973,
0x4c59a6,
- 0x4c59a6,
+ 0x5a6dbd,
0x222222,
0x0);
- _label_unfocus = new RenderTexture(_screen,
+ //urg this ain't so hot
+_label_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
- 0xcdcac7,
- 0xcdcac7,
- 0xb0ada9,
+ 0xb4b2ad,
+ 0xc3c1bc,
+ 0x6a696a,
0x0);
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
_handle_unfocus = new RenderTexture(_screen,
_button_press_focus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
- RenderTexture::Bevel1,
+ RenderTexture::Bevel2,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
0xe6e6e6,
_button_press_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
- RenderTexture::Bevel1,
+ RenderTexture::Bevel2,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
0xe6e6e6,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
_grip_unfocus = new RenderTexture(_screen,
0x0,
0x0);
- _label_font = new Font(_screen, "Arial,Sans-9", true, 1, 0x3e);
+ _label_font = new Font(_screen, "Arial,Sans-8", true, 1, 0x3e);
_label_justify = CenterJustify;
_max_mask = new PixmapMask();
_max_mask->w = _max_mask->h = 7;
{
- //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f };
_max_mask->mask =
XCreateBitmapFromData(**display,
_icon_mask = new PixmapMask();
_icon_mask->w = _icon_mask->h = 7;
{
- //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
_icon_mask->mask =
XCreateBitmapFromData(**display,
_alldesk_mask = new PixmapMask();
_alldesk_mask->w = _alldesk_mask->h = 7;
{
- //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
_alldesk_mask->mask =
XCreateBitmapFromData(**display,
_close_mask = new PixmapMask();
_close_mask->w = _close_mask->h = 7;
{
- //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
_close_mask->mask =
XCreateBitmapFromData(**display,