#endif // HAVE_CONFIG_H
#include "renderstyle.hh"
+#include "display.hh"
+#include "screeninfo.hh"
namespace otk {
+RenderStyle::RenderStyle(int screen, const std::string &stylefile)
+ : _screen(screen),
+ _file(stylefile)
+{
+ _root_color = new RenderColor(_screen, 0x272a2f);
+
+ _text_color_focus = new RenderColor(_screen, 0x272a2f);
+ _text_color_unfocus = new RenderColor(_screen, 0x676869);
+
+ _button_color_focus = new RenderColor(_screen, 0x96ba86);
+ _button_color_unfocus = new RenderColor(_screen, 0x676869);
+
+ _frame_border_color = new RenderColor(_screen, 0x181f24);
+ _frame_border_width = 1;
+
+ _client_border_color_focus = new RenderColor(_screen, 0x858687);
+ _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
+ _client_border_width = 1;
+
+ _titlebar_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x858687,
+ 0x373a3f,
+ 0x0,
+ 0x0);
+ _titlebar_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ _label_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ true,
+ RenderTexture::Vertical,
+ false,
+ 0x96ba86,
+ 0x5a724c,
+ 0x181f24,
+ 0x0);
+ _label_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x555657,
+ 0x272a2f,
+ 0x0,
+ 0x0);
+
+
+ _handle_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x858687,
+ 0x373a3f,
+ 0x0,
+ 0x0);
+ _handle_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+
+ _button_unpress_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Raised,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x858687,
+ 0x272a2f,
+ 0x0,
+ 0x0);
+ _button_unpress_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Raised,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ _button_press_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x96ba86,
+ 0x5a724c,
+ 0x0,
+ 0x0);
+ _button_press_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::CrossDiagonal,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ _grip_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x96ba86,
+ 0x5a724c,
+ 0x0,
+ 0x0);
+ _grip_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ _label_font = new Font(_screen, "Arial,Sans-9:bold", true, 1, 0x40);
+ _label_justify = RightJustify;
+
+ _max_mask = new PixmapMask();
+ _max_mask->w = _max_mask->h = 8;
+ {
+ //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
+ char data [] = {0x00, 0x00, 0x18, 0x3c, 0x66, 0x42, 0x00, 0x00 };
+ _max_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ _icon_mask = new PixmapMask();
+ _icon_mask->w = _icon_mask->h = 8;
+ {
+ //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
+ char data[] = { 0x00, 0x00, 0x42, 0x66, 0x3c, 0x18, 0x00, 0x00 };
+ _icon_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ _alldesk_mask = new PixmapMask();
+ _alldesk_mask->w = _alldesk_mask->h = 8;
+ {
+ //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
+ char data[] = { 0x00, 0x66, 0x66, 0x00, 0x00, 0x66, 0x66, 0x00 };
+ _alldesk_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ _close_mask = new PixmapMask();
+ _close_mask->w = _close_mask->h = 8;
+ {
+ //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
+ char data[] = { 0x00, 0xc3, 0x66, 0x3c, 0x3c, 0x66, 0xc3, 0x00 };
+ _close_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ _bevel_width = 1;
+ _handle_width = 4;
+}
+
+RenderStyle::~RenderStyle()
+{
+ delete _root_color;
+
+ delete _text_color_focus;
+ delete _text_color_unfocus;
+
+ delete _button_color_focus;
+ delete _button_color_unfocus;
+
+ delete _frame_border_color;
+
+ delete _client_border_color_focus;
+ delete _client_border_color_unfocus;
+
+ delete _titlebar_focus;
+ delete _titlebar_unfocus;
+
+ delete _label_focus;
+ delete _label_unfocus;
+
+ delete _handle_focus;
+ delete _handle_unfocus;
+
+ delete _button_unpress_focus;
+ delete _button_unpress_unfocus;
+ delete _button_press_focus;
+ delete _button_press_unfocus;
+
+ delete _grip_focus;
+ delete _grip_unfocus;
+
+ delete _label_font;
+
+ delete _max_mask;
+ delete _icon_mask;
+ delete _alldesk_mask;
+ delete _close_mask;
+}
+
}