OtkButton(OtkWidget *parent);
~OtkButton();
- inline const BTexture *getPressedFocusTexture(void) const
+ inline const otk::BTexture *getPressedFocusTexture(void) const
{ return _pressed_focus_tx; }
- void setPressedFocusTexture(BTexture *texture)
+ void setPressedFocusTexture(otk::BTexture *texture)
{ _pressed_focus_tx = texture; }
- inline const BTexture *getPressedUnfocusTexture(void) const
+ inline const otk::BTexture *getPressedUnfocusTexture(void) const
{ return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(BTexture *texture)
+ void setPressedUnfocusTexture(otk::BTexture *texture)
{ _pressed_unfocus_tx = texture; }
- void setTexture(BTexture *texture);
- void setUnfocusTexture(BTexture *texture);
+ void setTexture(otk::BTexture *texture);
+ void setUnfocusTexture(otk::BTexture *texture);
inline bool isPressed(void) const { return _pressed; }
void press(unsigned int mouse_button);
void buttonPressHandler(const XButtonEvent &e);
void buttonReleaseHandler(const XButtonEvent &e);
- virtual void setStyle(Style *style);
+ virtual void setStyle(otk::Style *style);
private: