namespace otk {
-OtkButton::OtkButton(OtkWidget *parent)
- : OtkFocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
+Button::Button(Widget *parent)
+ : FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
_pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
{
+ setStyle(_style);
}
-OtkButton::~OtkButton()
+Button::~Button()
{
}
-void OtkButton::setStyle(Style *style)
+void Button::setStyle(RenderStyle *style)
{
- OtkFocusLabel::setStyle(style);
-
- setTexture(getStyle()->getButtonFocus());
- setUnfocusTexture(getStyle()->getButtonUnfocus());
- _pressed_focus_tx = getStyle()->getButtonPressedFocus();
- _pressed_unfocus_tx = getStyle()->getButtonPressedUnfocus();
+ FocusLabel::setStyle(style);
+
+ setTexture(style->buttonUnpressFocusBackground());
+ setUnfocusTexture(style->buttonUnpressUnfocusBackground());
+ _pressed_focus_tx = style->buttonPressFocusBackground();
+ _pressed_unfocus_tx = style->buttonPressUnfocusBackground();
}
-void OtkButton::press(unsigned int mouse_button)
+void Button::press(unsigned int mouse_button)
{
if (_pressed) return;
- if (_pressed_focus_tx)
- OtkFocusWidget::setTexture(_pressed_focus_tx);
if (_pressed_unfocus_tx)
- OtkFocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
+ FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
+ if (_pressed_focus_tx)
+ FocusWidget::setTexture(_pressed_focus_tx);
_pressed = true;
_mouse_button = mouse_button;
}
-void OtkButton::release(unsigned int mouse_button)
+void Button::release(unsigned int mouse_button)
{
if (_mouse_button != mouse_button) return; // wrong button
- OtkFocusWidget::setTexture(_unpr_focus_tx);
- OtkFocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
+ FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
+ FocusWidget::setTexture(_unpr_focus_tx);
_pressed = false;
}
-void OtkButton::setTexture(BTexture *texture)
+void Button::setTexture(RenderTexture *texture)
{
- OtkFocusWidget::setTexture(texture);
+ FocusWidget::setTexture(texture);
_unpr_focus_tx = texture;
}
-void OtkButton::setUnfocusTexture(BTexture *texture)
+void Button::setUnfocusTexture(RenderTexture *texture)
{
- OtkFocusWidget::setUnfocusTexture(texture);
+ FocusWidget::setUnfocusTexture(texture);
_unpr_unfocus_tx = texture;
}
-void OtkButton::buttonPressHandler(const XButtonEvent &e)
+void Button::buttonPressHandler(const XButtonEvent &e)
{
press(e.button);
update();
- OtkFocusWidget::buttonPressHandler(e);
+ FocusWidget::buttonPressHandler(e);
}
-void OtkButton::buttonReleaseHandler(const XButtonEvent &e)
+void Button::buttonReleaseHandler(const XButtonEvent &e)
{
release(e.button);
update();
- OtkFocusWidget::buttonReleaseHandler(e);
+ FocusWidget::buttonReleaseHandler(e);
}
}