/*! The last time at which the user changed desktops */
extern Time screen_desktop_user_time;
-typedef struct DesktopLayout {
+typedef struct ObDesktopLayout {
ObOrientation orientation;
ObCorner start_corner;
guint rows;
guint columns;
-} DesktopLayout;
-extern DesktopLayout screen_desktop_layout;
+} ObDesktopLayout;
+extern ObDesktopLayout screen_desktop_layout;
/*! An array of gchar*'s which are desktop names in UTF-8 format */
extern gchar **screen_desktop_names;
/*! Take over the screen, set the basic hints on it claming it as ours */
-gboolean screen_annex(const gchar *program_name);
+gboolean screen_annex();
/*! Once the screen is ours, set up its initial state */
void screen_startup(gboolean reconfig);
void screen_desktop_popup(guint d, gboolean show);
/*! Shows and focuses the desktop and hides all the client windows, or
- returns to the normal state, showing client windows. */
-void screen_show_desktop(gboolean show, gboolean restore_focus);
+ returns to the normal state, showing client windows.
+ @param If show_only is non-NULL, then only that client is shown (assuming
+ show is FALSE (restoring from show-desktop mode), and the rest are
+ iconified.
+*/
+void screen_show_desktop(gboolean show, struct _ObClient *show_only);
/*! Updates the desktop layout from the root property if available */
void screen_update_layout();
Rect *screen_physical_area_monitor(guint head);
-Rect *screen_area(guint desktop);
+Rect *screen_physical_area_monitor_active();
+
+Rect *screen_area(guint desktop, Rect *search);
-Rect *screen_area_monitor(guint desktop, guint head);
+Rect *screen_area_monitor(guint desktop, guint head, Rect *search);
/*! Determines which physical monitor a rectangle is on by calculating the
area of the part of the rectable on each monitor. The number of the
- monitor containing the greatest area of the rectangle is returned.*/
+ monitor containing the greatest area of the rectangle is returned.
+*/
guint screen_find_monitor(Rect *search);
/*! Sets the root cursor. This function decides which cursor to use, but you